• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

Trials of the God-Harem King [Highschool DxD/Exalted] (CLOSED)

You know, becoming re-embodied as a 3rd Circle Deva could well could for Blasphemous things as far as Bright is concerned, Turning an Exalt into a Primordialish thing would could as well, now that I think about it, so even taking my thought into perspective rather then the very worst that could have been happening there's no need for a rewrite or panic. And anyway, what's life without a little excitement neh /laugh

And my bloody PS4 randomly ejects disks... what a pain in the ass *up until now everything I've played on its been off the PSN* guess I'm going to have to get it sent back to be serviced for something
 
Ophis having alot of Essence Charms sounds about right, charms to increase the amount you have, Overdrive charms, and old style reactor charms.

Great Red on the other hand, yeah he'd have charms to turn Dreams into Reality, probably charms similar to Fairfolk Charms, as well as a selection of Perfect effects I would think, lol Great Red = An Unshaped that managed to Get itself a Soul and a Shape without loosing anything in the process, and poor Ophis dosn't have any Shaping Defences, no wonder she can never win T_T isn't it sad Ophis-chan
 
EternitynChaos said:
heheheheh, God help creation if that Circle ever turned up in the Realm, Lulu would take on look at Her Rednesses work and throw a fit. also I think Shi-Woon and our Issei would have alot to talk about considering how we are taking him /laugh.

Hai Hai Smuthunter, as you say

Though I was more meaning Soul Archtecture then anything when I said that, Fetch Soul mostly, as I would not mind at all Alexander letting us learn the Charm that lets us spawn 3rd Circle Deva so we could re-enbody Ddraig and Bright in the future
I think you forget two important things:

1) Devil-Tigers don't have fetich souls. That is a weakness that only the original primordials possess. We are immune to fetich death and cannot be warped into another being. I also remember hearing that we have the same protection against normal death; the yozis can't be killed except with spirit-eating charms or with fetich death, otherwise their Dying health box refuses to fill no matter what amount of damage you hit them with. The devil-tigers possess the same protection.

2) Creating a third-circle demon gives you an unbreakable intimacy towards that demon's motivation because they are a part of your soul structure and embody elements of yourself that you value most highly. We would not want Bright to be one of our souls unless she mellowed out enormously. Ddraig might not be a good idea either, since his motivation is likely to be something like "fight everything!"
 
can you imagine everyone's reaction when we give a body to a god queen and draig XD
 
Last edited by a moderator:
EternitynChaos said:
Ophis having alot of Essence Charms sounds about right, charms to increase the amount you have, Overdrive charms, and old style reactor charms.

Great Red on the other hand, yeah he'd have charms to turn Dreams into Reality, probably charms similar to Fairfolk Charms, as well as a selection of Perfect effects I would think, lol Great Red = An Unshaped that managed to Get itself a Soul and a Shape without loosing anything in the process, and poor Ophis dosn't have any Shaping Defences, no wonder she can never win T_T isn't it sad Ophis-chan
You're right! I'm writing this down.

What are old style reactor Charms? What are Perfect effects?
 
Alexander said:
You're right! I'm writing this down.

What are old style reactor Charms? What are Perfect effects?
Perfect is fan lingo for charms that have a perfect success rate. An example would be Adamant Skin Technique, which perfectly defends against damage and reduces it to zero. There are also perfect attacks that always hit, perfect dodges that always evade, and perfect parries that do exactly what it says they do. There are also sometimes charms that "succeed perfectly" in some conditions, which means the same thing unless they are opposed by an equivalent perfect defense. Defense always wins in Exalted when two perfect effects collide.
 
Yeah I know Devil-Tigers can't be Fetich deathed, I was mixing things up or speaking about two thing in the same sentence, basicly I was meaning I thought we were different from Primordials and Devil-Tigers, in that we didn't have a Fetich Soul (Primordials) or Similar soul Architecture (Primordials and Devil-Tigers) Unless we can learn a charm to make 3rd circle Deva's. As for the Unbreakable Motivation, I would think that if we were making a charm from the group up to make bodys for Ddraig and Bright it wouldn't have that built in, I think that it happens in the charm as a result of you using part of your soul to make a deva, not making a deva tied to your soul.

And anyway, I would think we kinda Have a fairly strong drive to help our friends and loved ones see there motivations through, and Intimacy dosn't mean mind control after all, just because we love our parents dosn't mean they can tell us to rob a bank and we will without a second thought.
 
Reactor Charms are Charms that once you start them basicly go "When [This] Happens you get [This] motes back"

So if you had a Reactor Charm that worked by lets say every time you defended against an attack you got your enemys essense+1 motes back, so if Issei attacked and missed a person with this charm they would get 4 motes back for every attack.

Also the Pre-Errata Form Charm for Sapphire Veil of Passion Style gives you 5 motes back every time your DV refreshes, while it got changed to a Overdrive in the Errata
 
EternitynChaos said:
And anyway, I would think we kinda Have a fairly strong drive to help our friends and loved ones see there motivations through, and Intimacy dosn't mean mind control after all, just because we love our parents dosn't mean they can tell us to rob a bank and we will without a second thought.
Issei is not currently a devil-tiger and his parents are not part of his soul structure so the comparison is meaningless. Incorporating foreign entities into your personal soul structure is pretty much guaranteed to warp our identity to become more like them in some manner. If nothing else it makes it that much easier for other people to influence us to take actions in line with the motivations of our souls.
 
Saaaa, Lets not argue over things well in the future, no need to stress and all that. Once we get to a point where we can actually do something like this *IE, after Ophis and Great Red have helped us* We can sort things out, until then all we are going to do it talk in circles and get needlessly involved in something that's reverential atm ^^; Let's not get stuck in 'SIWOTIS'(1) and all



(1) SIWOTIS = Someone Is Wrong On The Internet Syndrome
 
Gotcha about everything.

Alright: we don't need an Equivalent of Swallowing the Scorpion, since we don't plan for Issei do die.

The Resolution of Inward Conflict
Cost: —;
Mins: Essence 6;
Type: Permanent
Keywords: Heretical
Duration: Permanent
Prerequisite Charms: Triumphant Roar of the Cosmic Dragon, one undefined Charm from Ophis, one undefined Charm from Great Red

This Charm is like "The Tempest of Inward Focus": since Ophis and Great Red are in opposition, Issei needs to learn how to make them coexist. he redesigns his Caste Mark, his Anima Banner and Anima Power.

The Flame of the Empyreal Dragon
Cost: —;
Mins: Essence 6;
Type: Permanent
Keywords: Blasphemy, Heretical
Duration: Permanent
Prerequisite Charms: The Resolution of Inward Conflict

Issei forges a completely new Caste for himself, and he can start producing his own Charms. May also expand the number of favored abilities (idea in progress).

Freedom Shatters the Chains
Cost: —;
Mins: Essence 7;
Type: Permanent
Keywords: Heretical
Duration: Permanent
Prerequisite Charms: The Flame of the Empyreal Dragon

This is similar to the Face of the Titans, but here Issei (knowingly or not) removes the Great Curse. This Charm will forever ensure that nothing will be able to force him to do something, even his own nature.

The Path of Radiant Apotheosis
Cost: 66m, 6wp;
Mins: Essence 8;
Type: Simple (One day)
Keywords: Blasphemy, Heretical
Duration: Instant
Prerequisite Charms: (not sure)

This is like the Path of a Thousand Whispers, but the Third Circle Demon equivalents don't necessarily need to be born from Issei's Soul. In short, he can make any willing being into an autonomous part of his soul (his lovers, Ddraig, Bright, etc...). Doing so however caused both to share part of their natures (something like sharing of Intimacy) so Issei must be mindful of who he decides to make part of himself.


This is all for now.
 
...So Root help me, if BS decided to punt us back to Creation before we got Freedom Shatters The Chains, I'm going to rage lick fuck on her, God-Empress or not.
Also, I have plans to make a custom Sidereal MA and two more CMA.
The SMA may or may not have connotations with a certain crying seagull.
And cats.
And their boxes.
:)
 
Alexander said:
Gotcha about everything.

Alright: we don't need an Equivalent of Swallowing the Scorpion, since we don't plan for Issei do die.

The Resolution of Inward Conflict
Cost: —;
Mins: Essence 6;
Type: Permanent
Keywords: Heretical
Duration: Permanent
Prerequisite Charms: Triumphant Roar of the Cosmic Dragon, one undefined Charm from Ophis, one undefined Charm from Great Red

This Charm is like "The Tempest of Inward Focus": since Ophis and Great Red are in opposition, Issei needs to learn how to make them coexist. he redesigns his Caste Mark, his Anima Banner and Anima Power.

The Flame of the Empyreal Dragon
Cost: —;
Mins: Essence 6;
Type: Permanent
Keywords: Blasphemy, Heretical
Duration: Permanent
Prerequisite Charms: The Resolution of Inward Conflict

Issei forges a completely new Caste for himself, and he can start producing his own Charms. May also expand the number of favored abilities (idea in progress).

Freedom Shatters the Chains
Cost: —;
Mins: Essence 7;
Type: Permanent
Keywords: Heretical
Duration: Permanent
Prerequisite Charms: The Flame of the Empyreal Dragon

This is similar to the Face of the Titans, but here Issei (knowingly or not) removes the Great Curse. This Charm will forever ensure that nothing will be able to force him to do something, even his own nature.

The Path of Radiant Apotheosis
Cost: 66m, 6wp;
Mins: Essence 8;
Type: Simple (One day)
Keywords: Blasphemy, Heretical
Duration: Instant
Prerequisite Charms: (not sure)

This is like the Path of a Thousand Whispers, but the Third Circle Demon equivalents don't necessarily need to be born from Issei's Soul. In short, he can make any willing being into an autonomous part of his soul (his lovers, Ddraig, Bright, etc...). Doing so however caused both to share part of their natures (something like sharing of Intimacy) so Issei must be mindful of who he decides to make part of himself.


This is all for now.


Wait we're going to create our own original caste with it's own charms; permantely remove the Great Curse( and the curse of Hatred in BG if we haven't already); be able to make any willing soul a part of ours along with ascending into a primordial like concept when we go cosmic dragon?

Holy shit, this dea just keep getting better and better. Samael's curse is ironically going to be one of the best things to ever happen to us.
 
Last edited by a moderator:
EternitynChaos said:
Sidereal Martial Arts let you do things like Turn someone into a duck, Kill someone's dreams, or jump out of a tea cup to assassinate someone, they are the Metaphysical bullshit tier, so yeah, its basicly a grading scale, TMA => CMA => SMA, just like with Sorcery, TCS => CCS => SCS

Duck Punch No Jutsu

That is pretty interesting. Now I want to see a Sidereal Quest with some character.
 
Thats Issei to the core, he's enemy's end up inadvertently helping him when they are trying to kill him, isn't it sad Raynare /laugh

Eh, most of the rest of the Sidereal stuff is broken, as in it dosn't work right, but don't worry, We are going to be horribly violating Saturn-chan for all of her Martial Art Secret's and she will thank us for it ^^ She's the Maiden of Endings after all, Ending the Sidereal Monopoly on Creating and Teaching SMA is a Good thing in her view
 
kinglugia said:
...So Root help me, if BS decided to punt us back to Creation before we got Freedom Shatters The Chains, I'm going to rage lick fuck on her, God-Empress or not.
I'm unsure whether I'd want this clarified or not...
 
Malcolmo said:
I'm unsure whether I'd want this clarified or not...
It's KL. Trust me when I say you probably DO NOT want this clarified.

EternitynChaos said:
Thats Issei to the core, he's enemy's end up inadvertently helping him when they are trying to kill him, isn't it sad Raynare /laugh

Eh, most of the rest of the Sidereal stuff is broken, as in it dosn't work right, but don't worry, We are going to be horribly violating Saturn-chan for all of her Martial Art Secret's and she will thank us for it ^^ She's the Maiden of Endings after all, Ending the Sidereal Monopoly on Creating and Teaching SMA is a Good thing in her view

Actually that is a bit true in canon. The power Ise stole from Vali in their fight and he created the Triana when the Khaos Brigade accidentally summoned Rias instead of Great Red come to mind.

Wow we're just going to give the guys in creation more and more reasons to drink until they die of Alcohol poisoning when they see all the bullshit we can do aren't we?
 
Last edited by a moderator:
Someones going to have to sit down a make some CMA and maybe a SMA for Jedi and Sith Saber styles, because WE HAVE A LIGHT SABER, there is no way we can not do this /madcackle
 
Diller said:
Wait we're going to create our own original caste with it's own charms; permantely remove the Great Curse( and the curse of Hatred in BG if we haven't already); be able to make any willing soul a part of ours along with ascending into a primordial like concept when we go cosmic dragon?

Holy shit, this dea just keep getting better and better. Samael's curse is ironically going to be one of the best things to ever happen to us.
Those are only suggestions, I am not confirming or authorizing anything for now.
 
Last edited by a moderator:
Diller said:
It's KL. Trust me when I say you probably DO NOT want this clarified.
It's just a typo, nya =3
Wow we're just going to give the guys in creation more and more reasons to drink until they die of Alcohol poisoning when they see all the bullshit we can do aren't we?
Does this include the Unconquered Sun or especially the Unconquered Sun?
 
Last edited by a moderator:
EternitynChaos said:
Someones going to have to sit down a make some CMA and maybe a SMA for Jedi and Sith Saber styles, because WE HAVE A LIGHT SABER, there is no way we can not do this /madcackle
Google "Laser Panther Style." If it didn't survive the wiki purge I can put it up later when I'm not chilling at ACEN.
 
kinglugia said:
Does this include the Unconquered Sun or especially the Unconquered Sun?
8)


Some consideration for possible Charms Cascade of Ophis and Great Red.

Ophis and Great Red are NOT Primordials or Yozi.

But nothing stops us by taking them as inspiration.

All Yozi has at least four Basic Charms that forms as many Cascades. The Charms and following Cascade represent Themes encompassing the Yozi.

For convenience's sake, we will give them only three (3) basic Charms based on Canon abilities.

Ophis is "Infinity". Canon powers are:

-Snakes: Ophis has the ability to manifest her powers in the form of snakes. These snakes have the ability to increase a person's power tremendously by consuming it. Another type of snake she creates can be used to bring out a Sacred Gear's full potential. While this can potentially lead them to achieving Balance Breaker more quickly, it can also break the Sacred Gear, killing the host.
-Immense Power: According to Ddraig, her true abilities are stronger than the two Heavenly Dragons combined. So much so that when her powers are reduced to level twice as powerful as the Heavenly Dragons, she feels "weak."
-Blessing: Ophis can 'bless' people, granting them certain advantages. These blessings don't seem to be of a type to negatively affect Devils. With Asia, the blessing has increased her compatibility with Dragons, while with Irina, it has increased her luck.

She is "Infinity, Chaos and Nothingness".


Great Red is "Dream". Canon powers are:

-Immense Strength and Power: As the most dominant being in existence, Great Red is immensely powerful. He lends Issei a portion of his powers, which gave Issei incredibly destructive powers that were even capable of destroying a part of the Underworld without leaving a trace.
-Illusions: Being an existence with the power of dreams, Great Red can descend into people's thoughts and turn dreams into reality

He is "Dreams, Zero and Illusions".


Ophis Charms should be all about always having enough Essence. While Great Red Charms are similar to the Fair Folk, in that they can make Illusions real.
 
Ok, That is awesome, We have got to learn that after we finish with Fist of the North... I mean Day Star, want me to copy pasta it so others can have a look see? *it's always better to ask before yoinking someone's work after all*
 
EternitynChaos said:
Ok, That is awesome, We have got to learn that after we finish with Fist of the North... I mean Day Star, want me to copy pasta it so others can have a look see? *it's always better to ask before yoinking someone's work after all*
It's not mine, I just saved a copy to my hard drive. Go ahead and put it up.
 
Coolies


LASER PANTHER STYLE

Dust motes drifted through the stale air of the room, invisible in the darkness, undisturbed in their patterns for centuries. Nothing was alive down here; even the rats had long since died, decaying into bones before the bacteria starved as well. This was about to change.

The ceiling shuddered ever so slightly, its faint vibrations disturbing the air below. It did so once more, before sounds began to filter through, muffled and broken, but practically cacophonic by the room's standards. There were thumps, the steady thud of panicked footsteps, a violent whirring, a scream, a shout-

And then the ceiling, which had withstood the test of time with admirable determination, caved in. It would have been oddly beautiful, to watch it in slow motion. A spear of light pierces into the darkness, near-instantly bouncing off each of the walls to provide dim illumination. The dust-motes hang suspended for a moment, before scattering like a shoal of startled fish, displaced by the column of new air. Debris tumbles down, spinning slightly, before impacting on the floor, sending up further clouds of dust and breaking apart into smaller chunks, like raindrops hitting a puddle.

Unfortunately, the collapse wasn't in slow motion, so it was messy, confusing and loud, and the first blocks of former-ceiling had barely finished falling when the light changed colour, flooding the room with an actinic green. This change was followed by a black-armoured figure slamming to the floor on his back, cursing, and scrabbling for the metal cylinder that had fallen with him.

Our hero, ladies and gentlemen, the Neon Expeditor of Conspicuous Chastening. Applaud if you feel it necessary.

Above the stunned Alchemical, the natural light was blocked by a sudden shadow, as a horse-sized creature with a lobsterlike metal shell and a meaty human undercarriage followed him down. It lunged with a horrid fluidity, only to collide with a hastily-raised boot, and let out a frustrated screech as its undersized claws scrabbled at the attached leg.

This stalemate was broken after less than a second with a triumphant cry from the downed Exalt, as his fingers finally closed around the cylinder. Shoving the void-creature back with a kick, he swept the handle around, flooding Essence through it to activate the mechanisms within.

Coruscating emerald light flooded out from the end of the handle, stabilizing instantly into a clear edge that sliced straight through the metal shell of the monster, mixing the unpleasant smell of burnt metal with the even more disturbing scent of cooked meat. It deflated with a quiet hiss, dead before it knew what had happened.

Seemingly none the worse for wear, the Neon Expeditor picked himself up and dusted off his black body-armour, accomplishing nothing more than spreading the grey around. Breathing heavily through his facemask, he glanced around, before apparently deciding that the room contained nothing of further interest.

Pressing down on a section of the facemask near the back of his jaw, the Alchemical delivered a clear and concise report.

"The gribbly's cooked. How far did I end up falling?"

When he received no reply but a hissing static, he tried again. Then a third time, louder, apparently reasoning that volume should compensate for the miles upon miles of layered concrete and metal that separated him from Arat proper. Bereft of reply, he expressed disappointment in his support-team.

"Useless glotstuffers!"

This complaint was accentuated by punting the severed upper-half of the void creature across the room, where it impacted against a far wall, accompanied in two sounds. The first was as expected; a noise like a metal pot of giblets being thrown down the stairs. The second was rather more surprising, and caused the Exalt to take a cautious step backward; a gentle hum, as a minor and long-abandoned Charm-system was activated anew.

Light danced out from the wall in thin lines, manipulated and reflected by revealed mirrors to form a calculated lattice, a three-dimensional shape that moved in place. The Neon Expeditoredged closer, eying the Autochthonian words that shimmered at the base of the hologram. 'Example of First Age Solar Genesis', they read. 'Laser Panther'. A denizen of Autochthonia, the Jade Caste had no idea what a panther was. Nevertheless, the creature he was being shown was beautiful. It was elegant, deadly, and possessed of an alien grace. He said so.

"That is an awesome animal".

Minimum abilities: Learning the Charms of this Style requires a Melee rating of 2+, even if the beam weapon being used is a Martial Arts or Thrown weapon; the principles of Laser Panther Style are drawn from unsheathed bravado.

Weapons and Armour: Unusually, the only form weapons this Style can use are a certain variety of artifact weapons; namely, beam weapons (the rules for which can be found in Manual of Exalted Power: Alchemicals, or in revised format below this Style). This Style can be practiced in any armour.

Charms to Follow

UNSHEATHING NEON CLAWS
Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None
The laser panther flicks its claws into existence as it pounces, leaving glowing razor trails in its wake. The martial artist may activate this Charm upon rolling to Join Battle, adding (Martial Arts) automatic successes to that roll, and allowing him to immediately ready and activate any number of his beam weapons at no mote cost.

LAMBENT TAIL DEFENSE
Cost: 4m (+2m); Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Counterattack
Duration: One tick
Prerequisite Charms: Unsheathing Neon Claws
The laser panther bats away flies and arrows alike with a flick of its tail. For the duration of this Charm, the martial artist increases his Parry DV against ranged attacks by (Essence).

In addition, if the martial artist successfully parries a purely energy-based attack while this Charm is active (such as an Elemental Essence Bolt, a shot from an Essence Cannon, or an attack from a beam weapon) he can reflexively pay two motes as a non-Charm activation in order to make a counterattack in Step 9 of that attack, targeting any character he desires, with the same range and traits as the original attack. This counterattack is considered unarmed, and uses the normal dice pool of (Dexterity + Martial Arts).

LASER PANTHER FORM
Cost: 6m; Mins: Martial Arts 4, Essence 3; Type: Simple
Keywords: Combo-Basic, Form-type, Obvious, Crippling
Duration: One Scene
Prerequisite Charms: Lambent Tail Defense
Leaning backwards into a new stance, the martial artist mimics the flowing motions of the Style's namesake, as his beam weapon glows with the colour of his anima. The martial artist's unarmed attacks cause lethal damage, and he may parry lethal and ranged attacks unarmed. In addition, he ignores penalties to his Parry DV caused by making unarmed attacks.

If he is wielding an active beam weapon, the illumination it provides flares outward, extending to a radius of (Essence) yards, while his eyes blaze with that same light, rendering him immune to any effect meant to blind him through light or darkness. Other characters with unshielded eyes suffer a Crippling internal penalty of -1 when making attack rolls within the radius of the coruscating light; this increases to -2 on any tick in which the martial artist makes a successful unarmed parry or has one of his unarmed attacks parried.

Of course, this light is also highly conspicuous, granting two automatic successes to any character attempting to visually detect the martial artist.

Dynamic Form Transition:
Laser Panther Form may be reflexively assumed without a Charm activation in the following ways:
• If the practitioner successfully parries a purely energy-based attack.
• If the practitioner successfully causes a Crippling amputation injury with an unarmed attack.

CAUTERIZING FANG STRIKE
Cost: 4m (+1wp); Mins: Martial Arts 4, Essence 3; Type: Supplemental
Keywords: Combo-OK, Crippling
Duration: Instant
Prerequisite Charms: Laser Panther Form
Most big cats go for the neck, hoping to sever the spine with a single bite. It matters little where the laser panther bites; sizzling flesh and charred bone always follow. The martial artist may use this Charm to enhance any unarmed attack. If the attack causes even one level of lethal damage, the martial artist may pay a single point of temporary Willpower to reduce the damage inflicted to a maximum of two levels of damage and inflict a single Crippling amputation effect of the martial artist's choice upon the target (Exalted, pp. 152). The initial cost of this Charm is reduced to one mote if the attack is made with a beam weapon. For the purposes of this Charm, the damage dice inflicted upon a character who parries a beam weapon barehanded is considered to have been inflicted by the attack in question.

If the target is a mortal or extra, or the damage inflicted would normally be enough to reduce the target to Dying health levels, or the martial artist is wielding a beam weapon, this amputation actually severs the limb or body part in question, preventing anything but specialised magic from restoring it. Otherwise, the amputation effect simply badly maims and burns the target, mimicking the effects of an amputation without the actual seperation; such injuries heal at the normal rate.

PLASMA CAT UNDERSTANDING
Cost: — (+1m); Mins: Martial Arts 4, Essence 3; Type: Permanent
Keywords: Form-enhancing
Duration: Permanent
Prerequisite Charms: Laser Panther Form
This Charm upgrades Laser Panther Form, increasing its cost by one mote and providing the following additional powers:
• Any beam weapon that the martial artist is wielding gains the Thrown tag, with a Range of (Essence x 4) yards. Its other traits remain unchanged. If the weapon already had the Thrown tag, it is not altered.
• The martial artist may spend one mote as a non-Charm activation to reflexively ready any beam weapon that she owns, provided it is within (Essence x 2) yards, and a flight path exists between the weapon and his hand; the weapon itself flies into his hand, ready to flare. In addition, she may activate such weapons at range.

WHIRLING FEROCITY AURORA
Cost: 8m; Mins: Martial Arts 5, Essence 3; Type: Extra Action
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Plasma Cat Understanding, Cauterizing Fang Strike
A black blur shrouded in gegenschien, the laser panther slaughters all prey that stands before it. The only reason the term "hot knife through butter" is inappropriate is that this beast's claws are far, far hotter than any knife. This Charm is a magical flurry of (Essence) unarmed attacks, all made at the martial artist's full dice pool, with a DV penalty equal to the highest penalty of any attack made. If any of these initial attacks are parried, the martial artist may make an equal number of additional attacks, also at his full dice pool. None of these additional attacks may have the same target, and none of them can target a character that the martial artist has already attacked this tick. These additional attacks do not provide further attacks if parried.

Example: Neon Expeditor of Conspicuous Chastening, an Essence 4 Alchemical, uses this Charm to make four attacks against the gremlin horde surrounding him. Two of them are struck, but two parry his assault, granting him two additional attacks that he may direct against two further gremlins, provided he has previously targeted neither.

SUDDEN RADIANT AMBUSH
Cost: 2m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious
Duration: One tick
Prerequisite Charms: Plasma Cat Understanding, Cauterizing Fang Strike
The laser panther's sleek velvet hide camouflages it, hiding it from watchful eyes until it makes its move. When that happens, its eyes light up, its maw fills with plasma, and its claws hum with energy. By that point, it is far too late to run. This Charm can only be activated on a tick in which the martial artist has activated a beam weapon. For the rest of the tick, the first attack the martial artist makes against a given target is undodgeable. Any subsequent attacks made against a given target on that tick can be dodged as normal. This effect is negated by Charms that negate surprise.

CATHODE RAY ROAR
Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Whirling Ferocity Aurora, Sudden Radiant Ambush
The roar of the laser panther shakes the jungle and bleaches the trees, ionized air causing strange ululations in the bellow. There are few other creatures who can eat well-done meat without first starting a fire. If wielding a beam weapon, the martial artist can flood his Essence through it, provoking a great burst of coloured destructive energy to rush forth. If unarmed, he can place the heels of his hands together, bending his fingers in mimickry of the open mouth of the laser panther, to unleash a similar blast. In any case, this Charm is an attack with a dice pool of (Dexterity + Martial Arts), and a maximum Range of (Essence x 8) yards. It is undodgeable and ignores armoured soak. It also ignores DV bonuses from cover or shields. Its base damage is equal to the highest damage of any active beam weapon the martial artist is wielding, or (Essence)L if he is fighting barehanded. In either case, the attack follows all the rules for beam weapons, and is considered to be unarmed for the purposes of this Style.

For the next (Martial Arts) actions after activating this Charm, the martial artist's hands glow with an awesome power; they gain all the benefits of beam weapons, and are treated as such for the purposes of this Style's Charms.

Beamweapon Rules

REFRESHED BEAMWEAPON RULES
The Beamweapon template may be applied to any Artifact weapon that causes lethal damage and is wielded with Melee, Martial Arts or Thrown (Thrown weapons cannot be ammunition-based, such as slings). The commitment cost of the weapon is increased by two motes, or by four for warstrider-sized beam weapons, while its Artifact rating is increased by one. If the weapons are paired, their total rating is increased by one, not by one each.

A beamweapon has the same stats as a normal Artifact weapon of its type, including magical material bonuses. However, when inactive, it is nothing but a club (or staff, for larger weapons) without any magical material bonus. To activate the weapon, the wielder must reflexively pay five motes. It is active for the rest of the scene, or until the wielder reflexively deactivates it at no cost. Deattunement forcibly deactivates the weapon. While active, the blade can set flammable objects alight with a touch, and spreads its coloured light within a radius of two yards around the wielder.

If a non-magical weapon successfully parries or is parried by a beam weapon, it is destroyed in Step 10 of that attack resolution. If a natural weapon successfully parries or is parried by a beam weapon, the character using them suffers two dice of unsoakable lethal damage (this damage deals disabling injuries as a Crippling effect [Exalted, pp.152]). If the character in question is an extra, the limb is amputated entirely. Obviously, if the beam weapon attack is perfectly parried, this effect is ignored.

If a beamweapon successfully strikes non-magical armour, it is soaked as normal. However, the raw damage of the attack is permanently subtracted from the armour's bashing and lethal soak values in Step 10 of that attack. If both of these values are reduced to zero, the armour is completely destroyed. Objects have their soak reduced in the same way, though they are not automatically destroyed if their soak values are reduced to zero (note that structures are split into a number of smaller objects, each of which would suffer this soak reduction separately). Obviously, if the beam weapon attack is perfectly soaked, this effect is ignored.
 
There, Fixed, bloody hard coded colours and crap.

And if I didn't say it elsewhere in the rush to fix that mess, nice style, reminds me of Clonewars Anakin, except that last charm /laugh
 
Oramus (http://ninjasensei.wikidot.com/yozi:eek:ramus) has some interesting charm concepts regarding Infinity, Chaos, Dreams, and Illusions.
 
Gnarker said:
Oramus (http://ninjasensei.wikidot.com/yozi:eek:ramus) has some interesting charm concepts regarding Infinity, Chaos, Dreams, and Illusions.
Oooh. This, this is bloody useful. I own you one Gnarker.
 
And yet more reasons why Bright is going to be 'Very Very Concerned' By Albion/Ddraig and Orphis/Great Red
 

Users who are viewing this thread

Back
Top