Someguy Somewhere
The Critical Fumbler
- Joined
- Jan 26, 2019
- Messages
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One alternative to murder is bribery.
He mentions that there is not a rebel or counter culture force within their species to make the changes that others want. The solution would be to foment, or at least provide fertile soil for such a group to grow in.
She can't kill with her ring, but she could harvest supplies and offer a small colony world. Spiders Welcome, BUT only if they follow the 'don't eat people' rules, and other such GL approved actions as required. Spiders are free to immigrate, and if some of the population is more attached to themselves then they are the eating sapients part culture, they move in and get a leg (or several) up on the home clans. You'll likely get the fringe elements and disenfranchised segments of the population first (I don't think even the guild is enough of a mono culture as to lack some degree of social stratification).
After a while, provided that you can keep providing improved conditions to those that moderate themselves, the colony will grow in both population and influence. Even if any one that 'defects' from the guild to join them is exiled, it's a benefit of breaking them further away from that and can have them, much like the queens group, more interdependent with non spider races in the region. And if the Guild has a civil war, the GL can argue for more lanterns in the area to defend them, and gives you access to folks with similar tech base and a good motivation to fight back.
It can go wrong, if you're not honest and up front about it. If you were knocking out pirates and taking them into forced labour and re-education, you'd just breed a population that hates you as well as wanting to eat you.
He mentions that there is not a rebel or counter culture force within their species to make the changes that others want. The solution would be to foment, or at least provide fertile soil for such a group to grow in.
She can't kill with her ring, but she could harvest supplies and offer a small colony world. Spiders Welcome, BUT only if they follow the 'don't eat people' rules, and other such GL approved actions as required. Spiders are free to immigrate, and if some of the population is more attached to themselves then they are the eating sapients part culture, they move in and get a leg (or several) up on the home clans. You'll likely get the fringe elements and disenfranchised segments of the population first (I don't think even the guild is enough of a mono culture as to lack some degree of social stratification).
After a while, provided that you can keep providing improved conditions to those that moderate themselves, the colony will grow in both population and influence. Even if any one that 'defects' from the guild to join them is exiled, it's a benefit of breaking them further away from that and can have them, much like the queens group, more interdependent with non spider races in the region. And if the Guild has a civil war, the GL can argue for more lanterns in the area to defend them, and gives you access to folks with similar tech base and a good motivation to fight back.
It can go wrong, if you're not honest and up front about it. If you were knocking out pirates and taking them into forced labour and re-education, you'd just breed a population that hates you as well as wanting to eat you.