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Trials of the God-Harem King [Highschool DxD/Exalted] (CLOSED)

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"Things were starting to turn serious. So a certain someone decided to turn...
Training Days II: A Not So Peaceful Month (Part 20)

Alexander

That is not dead which can eternal lie
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Previous Thread

"Things were starting to turn serious. So a certain someone decided to turn serious too."
====

You're not sure if everything he said is true. But if it is, and all profit from it...then why not?

"Huh, well if I get the go ahead from the Gremory Clan I don't see why I can't help you out." You reply with a sincere smile, putting the number in your pocket. "Heck, there are a couple of other things I can think of that you may find interesting and should be able to help with, but until then nice to meet you Azazel-san. It's nice to know there's someone reasonable in charge of the Grigori."

"Ahah, I wouldn't do as well without my trusted subordinates. But thanks for the compliment. Goodbye Hyodo-san."

As he stands up and walks away something comes to your mind. "One last thing, Azazel-san. This Hakuryuukou. What kind of person is he?"

He stops and puts an hand on his chin. "What kind of person is he? I took care of him since he was a child, and let me tell you: the most fitting word to describe him is [prodigy]. He is someone overflowing with talent and intelligence. I can't get into details, but I firmly believe he is going to be the strongest White Dragon Emperor in history."

He grins in a strange way, as if he's both proud and apologetic about what he's going to say next. "He's also a battle maniac. He's obsessed in finding strong opponents, and he has reached the point where few of us in Grigori can give him a satisfying battle. He has great expectations about you, his rival."

You groan. "Sounds like a most troublesome person. Did he achieve Balance Breaker already?" Azazel nods. "Then tell him he needs to wait until I get mine, because there is no way I am going to seriously fight him without at least that. If you want to shorten the time you better prepare a super-special training for me to follow."

"So eager. I like it. I will prepare something just for you Hyodo-san."

After he left you lean back and calm down your breath. 'You heard that. Your thought?'

{This doesn't concern me, but from the history behind it this rivalry is bound by Fate. In this case you are destined to fight regardless of your actions. Regardless, any who opposed a Prince of the Earth will be swiftly and mercilessly put down.}

[Yes it's fate. I know Albion very well, and I know we will meet each other eventually. If what Azazel said is true he got a good host and a long head-start on us. We need to take your training up a notch partner.]

'I am not opposed to that, but I don't want to do this blindly. Tell me about Divine Dividing: what kind of Sacred Gear is it? What are its powers?'

[Divine Dividing is a pair of mechanical wings that let the user fly. It's powers are the opposite of mine: where I Boost and Transfer, he Divides and Steals. Divine Dividing has the power to halve the power of one enemy he touches every ten seconds and adds it to his own.]

'Nasty. It's a set of powers suited for a one-to-one fight, while mine is more suited to fight with allies.'

{As the Red Dragon Emperor. As a Solar you have a lot of options to defeat those who are technically stronger that you. I already thought of Charms suitable for the deed ahead. We will begin immediately once you return. The time for you to slack off is over.}

----

The first thing you do after returning home is calling Mittelt, Asia and Eiko to your room and placing a sound-muffling barrier over it. From Mittelt's face she was ready to make a lewd comment, but stops when he sees your serious face.

Once you're all seated on chairs you brought over you ask her a question. "Mittelt: this may sound strange, but do you know how Azazel, the leader of Grigori, looks like?"

"Azazel-sama?" She adopts a thinking pose. "I once saw a photo of him in a journal: he's a tall man appearing to be in his twenties, with black hair and golden bangs and a black goatee."

"So that was really him." You groan. You look them in the eyes. "Not even a hour ago I met Azazel in a bar."

As their astounded faces you relay the conversation you had with Azazel.

"I heard there were two Longinus users in Grigori, but I didn't know one of them was the Hakuryuukou." Mittelt comments.

"Wait, if what Azazel-san said is true does this mean that he personally knows Rias-san's family?" Asia asks.

"Fufu, Eiko smells a secret affair!" Eiko snaps a fan she picked up who know where. "There are rumors that the current generation's leaders of Devils and Fallen Angels are in a better relationship compared to what it was in the past."

"Rumors from where?"

"Why Master, from the Celestial Bureaucracy of course! The Shinto faction keeps a particular eye on the activities in the Underworld. Eiko was taught from the tribe's elders all about this sort of things."

And thank God she understands politics. You're more comfortable with small groups of people. "I see. If I really receive the okay from the Gremory clan I will accept Azazel's offer. I know this may be dangerous, but it would be worse if I don't accept: at least this way I will know what to expect. In any case, I will need to resume my training. Sorry girls, but my free time will be drastically reduced."

"Don't worry Ise-san. I understand. I have faith that you will not lose against anyone." Asia reassures you.

"If you have people gunning for you, you train. That's simple. And we will be happy to help." Mittelt smiles.

"If the lord goes to war, it's the duty of the vassal to follow. Eiko will assist Master in anything he will needs." Eiko grins and flaps her fan.

Later, when the girls leave you stop Mittelt. "Before you go, can I ask you something?"

"What is it?"

"This may sound strange, but can you tell me what your parents do for a living?"

"Papa and Mama?" She blinks in surprise. "Papa was in the military before retiring: now he's the director of a company that research alternative sources of energy. Mama is half-time housewife and half-time drunkard."

What. "D-Drunkard?"

She shrugs. "She's half-Oni. I don't feel the need, but she needs to be drunk for a certain amount of time regularly or she will suffer from abstinence."

'Thank whoever is responsible for this: God, Unconquered Sun or anyone else. I will make an offer to you tomorrow ASAP.' "I see. What about your grandparents?"

"Grandpapa is an archeologist and he often travels around the world. Grandmama is a full-time drunkard and a wanderer."

What a dysfunctional family! Still, she said her father was in the military time ago. So maybe that's the one Azazel is afraid of? Considering how they don't sound as strict as a typical Japanese family, maybe you don't need to worry about angry fathers trying to castrate you.

Just in case, you will be on your best behavior around them. Just in case.

----

After dinner you retire to your room. Sitting on your desk you write on a sheet of paper.

[Snake Gang]

It's been almost two weeks since you learned about them. You put aside the matter until now, but maybe now is the time to take care of it. While your time is limited it should be easy to take care of the gang: they're just normal guys, while you're and Exalt. But while defeating them is easy, tracking them down is not. You should ask Matsuda and Motohama's help, or whoever may looks like knowledgeable about things like this.

Pursue Snake?
[] Yes
[] No


[Magnus]

You're wary about introducing Ruby and Yang to Azazel, but he may be the best person to teach them how to use their Sacred Gears. Asia too.

Introduce the girls to Azazel?
[] Yes
[] No


[Exaltation]

Now, that's a conundrum. There is no way Azazel will miss that Boosted Gear is different now. This mean you will probably have to tell him about it. But if he is interested, you may even work together into reproducing Solar technology.

Tell Azazel about Exaltation and all that it implies?
[] Yes
[] No


[Evil Pieces]

You don't know if he will be interested, but maybe Azazel can give you advices about your little project.

Tell Azazel about your research on the Evil Pieces?
[] Yes
[] No


What else?

[] Write-in.

After you finish putting your thoughts on paper you focus back on your mental connection with your partners. Just in time to hear fragments of a conversation.

[...Sure about that?]

{My analysis don't lie dragon. It was I who perfected biotechnology. Integrity-Protecting Prana will serve the worm well if you decide to go with this training. I am not particularly enthusiastic about it, but I can see the benefits. Grave times call for grave measures.}

[Perfect!] The dragon guffaws.

'Ohi. What are you two doing while I am distracted?' You ask, fearing they may be up to no good. While you respect both of your teachers immensely, you are aware of their quirks.

[Partner! Just in time.] You can picture Ddraig grinning from ear to ear. [Say, want to be a dragon? Or better part of it?]

'...Explain. Then, I decide how long I need to ignore you.' You deadpan.

[I'm serious, listen to me. Since your body, albeit perfect according to Bright, is still human I thought of a way to give you an edge against other supernatural beings. The answer?]

A pause.

[Dragon Energy. My soul gives Boosted Gear its power, but it's also possible to use directly the energy within. Compared to powers like Demonic Power and Light Power, who are determined by race, anyone can use the power of a Dragon. But many don't because it's hard, and also because losing control of it means either death or your body transforming into that of a dragon.]

You pinch the bridge between your eyes. 'And you're suggesting this, why?'

[Because you, partner, can both master it in a short time and avoid getting turned into a Dragon.]

You blink. 'Go on.'

[I had Bright made some tests. Not only you are already proficient in the qualities needed to successfully control the Dragon Energy's changes, your Charm "Integrity-Protecting Prana" can protect you from any screw-up and instantly revert your body to normal.]

'So you want to turn me into a Dragon?' You ask intrigued.

[Just part it. High-level dragons like myself are shapeshifters: your body will look human, but it will stronger, faster and more resistant. Plus you will acquire some powers that will help you greatly.]

'You're okay with it Bright-sensei?'

{Shapeshifting is more the realm of Lunars and audacious Eclipses, but considering the nature of your foes every weapon counts. The only thing that will never change, is that you need to win. Always. Excel in everything and rule as the perfect king. This, is what Solars do.}

'Hai hai. So Ddraig, how I do this?'

[You will need to access the newly opened source of Dragon Energy in Boosted Gear and learn how to properly channel it into your body.]

Materializing Boosted Gear you sit down on the ground and assume the Lotus position.

[Now, follow my intructions...]

[] Stunt: write-in.

Roll: [Wits + Resistance] At the end of each hour
Difficulty: 3
Successes needed: 15
----

To celebrate the opening of a new thread, and your past efforts to make a 100-pages long thread, I give you a boon:

Bonus: 20 Xp!

Use them well.
 
Last edited:
Character Sheet
Character Sheet

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Name: Issei Hyodo
Exalted Name: Sovereign of the Radiant Scales
Quest Difficulty: Easy
Exaltation Type: Solar
Caste: Twilight
Motivation: To become a Harem King, a person worthy of the affection of multiple girls
Battle Theme: I Burn
Virtue Flaw: Imprudent Infatuation
Anima Banner: A great western crimson dragon with scales of orichalcum, its maw burning with the cleansing flames of the sun.
Anima Power: Solar Exalts of the Twilight Caste may perceive Essence through their Anima, allowing them to hone their senses for magic (this is considered a free-cost Essence Sight). By spending five motes a Twilight may add (Essence) automatic successes on any (Intelligence + Occult) roll to identify a Charm or to analyze it with Essence sight, and on any (Perception + Awareness) roll made to notice a magical effect or Charm. In addition, this supernatural perception easily pierces through deception, adding a +3 bonus to the Solar's Dodge MDV against unnatural Illusions. These effects come into play automatically once the Solar spends 11+ motes of Peripheral Essence.

Attributes:
Physical - Secondary
Strength: OOO
Dexterity: OOOO
Stamina: OOOO

Social - Tertiary
Charisma: OO
Manipulation: O
Appearance: OOOOO

Mental - Primary
Perception: OO
Intelligence: OOO
Wits: OOO

Abilities:
Dawn Caste
Archery:
Martial Arts: OOOOO
Melee: OO
Thrown:
War:

Zenith Caste
Integrity: O
Performance:
-Presence: OOOO
-Resistance: OOOOO
Survival:

Twilight Caste
-Craft: OOO (Earth, Wood, Water)
-Investigation: O
-Lore: OOOO
-Medicine:
-Occult: OOOO

Night Caste
-Athletics: OOO
-Awareness: OOO
-Dodge: OOO
Larceny:
Stealth:

Eclipse Caste
Bureaucracy:
Linguistics: O (Indo-European Languages Family)
Ride:
Sail:
Socialize:

Specialities:
Defying the Established Social Order (Presence): OOO
Eroge (Lore): OOO
Sexual Techniques (Performance): O

Merits/Flaws:
Selective Conception: The character has full conscious control on his own fertility. He cannot ensure pregnancy, but he can prevent any undesired one.
Common Sense: The character has an inner voice that warns him when his present course of action is unwise or dangerous, a voice that sounds remarkably like that of the Storyteller.
Ward 2 [Harem]: At the start of every month the character rolls to choose two girls of his Harem (those girls who have a romantic relationship with him). Then he rolls again once for each of them and based on result applies the following:
10: Minor, easily fixed trouble (Example: Asia needs help shopping, Ruby found a minor evil spirit that needs to be exorcised).
7-9: Minor trouble (Example: Asia got lost, Ruby accidentally showed off her powers).
2-6: Trouble (Example: Asia got lost in a bad part of town, Ruby accidentally pissed off a local supernatural being).
1: Major Trouble (Example: Asia is being attacked for her Sacred Gear, Ruby stumbled across a dangerous supernatural being).

Advantages:
Backgrounds
Contacts (Perverted Trio): O
Contacts (Abe Kiyome): O
Mentor (Ddraig and Bright Shattered Ice): OOOOO
Backing (Gremory Clan): O
Allies (Tomofuri, Kami of Fertility; Mittelt, Fallen Angel): OO
Followers (Ruby Rose, Yang Xiao Long, Asia Argento, Shougo Kitsukawa): O
Demesne: O (1 Void Aspect-Level 2 Demesne)
Demesne: O (1 Wind Aspect-Level 2 Demesne)
Cult: OOO (there are thousands of people that admire you)
Familiar: OOO (Eiko the Yatagarasu)
Resources: OOOOO (50'000'000 Yen and a solid income from your parents)

Familiar Bond Traits:
-Immortality: the familiar will not age or die until its master does.
-Sense Sharing: the master can share one of the familiar's senses (at a time) when the familiar is within 100 yards.
-Telepathy: the master can communicate with the familiar telepathically, and vice versa, provided both of them are within 100 yards of each other.
-Essence Pool: the familiar allows the master access to an additional 5 Personal motes when in contact with him.

Virtues:
Compassion: OOOOO
Conviction: OOO
Temperance: OO
Valor: OOO
Virtue Flaw: Imprudent Infatuation (Compassion)
The character has the unfortunate tendency to become romantically obsessed at the drop of a hat. When the character's limit breaks, he will fall head-over-heels in love with someone whom he considers attractive, and has met under stressful circumstances.
Uncontrolled: the results can range from the merely embarrassing, such as spending weeks attempting to court a comely shepherdess rescued from a landslide, to the downright suicidal, such as storming a Deathlord's castle in a desperate attempt to confess undying love to a beautiful deathknight. No matter how unsuitable the object, the character's infatuation knows no bounds. He will be incapable of thinking of anything aside from his beloved, probably spending much of his time composing overwrought poetry and the rest stalking the unfortunate person like a love-struck teenager. He may even go so far as to threaten suicide if anyone tries to deny him his love. The character will come to his senses after a number of days equal to his Compassion score, but until then, not even overt scorn or violence from his beloved will dissuade him.
Trigger: the character witnesses someone attractive in peril or duress (even if the character himself is the cause of that duress).
Partial Control: The character will not be forced to place himself in danger to gain his love's attention
Limit Points: [X] [X] [X] [ ] [ ] [ ] [ ] [ ] [ ] [ ]

Intimacies:
Harem (Dream)
Beautiful Females (Lust)
Parents (Filial Love)
Perverted Trio (Friendship?)
Aika Kiryu (Friendship/Sex)
Asia Argento (Love)
Mittelt (Love)
Ruby Rose (Mentorship)
Yang Xiao Long (Friendship/Love)
Occult Research Club (Friendship)
Shougo Kitsukawa (Friendly Rivalry)
Rias Gremory (Love)
Eiko (Trust)

Essence: OOOO
Personal: 20/20
Peripheral: 42/49
Committed (Personal): 0
Committed (Peripheral): 7
Committed (Total): 7

Willpower: 8/8

Soak:
Bashing: 4
Lethal: 2
Aggravated: 0

Health:
-0 [ ]
-1 [ ] [ ]
-2 [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
-4 [ ]
Incapacitated [ ]
Dying [ ] [ ] [ ] [ ] [ ] [ ]

Combat:
Join Battle: 6
Dodge DV: 6

Punch: Speed 5, Accuracy 10, Damage 3B, Parry DV 6, Rate 3. Tags: C, N, P
Kick: Speed 5, Accuracy 9, Damage 6B, Parry DV 4, Rate 2. Tags: N
Clinch: Speed 6, Accuracy 9, Damage 3B, Parry DV -, Rate 1. Tags: N
Boosted Gear: Speed 5/6*, Accuracy 9, Damage 8B/7B*, Parry DV 7, Rate 2/1*. Tags: M, C
*Right one, left one

Join Debate: 6
Dodge MDV: 6
Parry MDV: 3

Dragon Knacks:
Predator Reflexes
Duration: Permanent
Dragons are at the top of the food chain, and those who attempt trickery against them soon find out why. When an unexpected attack targets the user with this Knack but he fails to get enough successes on the (Wits + Awareness) roll to notice the attack coming, he instinctively defends himself with his highest applicable DV plus half of it rounded down. The character cannot preemptively attack his attacker or even shout out a warning to his comrades, as he's reacting to an attack that's already taking place, but he is much more likely to dodge or parry that attack. Nonetheless, the user cannot actually join battle himself until everyone else does after the unexpected attack is resolved.

Dragon Body Hybrid
Cost: 1m; Duration: One day
The user of Dragon Power learns how to change a limited part of his body into that of a dragon. He doesn't have to invoke every mutation whenever he uses this Knack: he can choose all or only one. The possible mutations are:
-Claws: the user's hands acquires short but sharp claws (S:5/A:+1/D:+3L/D:+0/R:3)
-Enhanced Senses: The user's five senses become unnaturally acute. He gains two dices on all Awareness rolls. The mutation is physically obvious in the eyes, who are slitted like a dragon and glow.
-Scales: The user's skin changes and he is now covered in delicate but sturdy scales. Add 2B/2L to Soak. He gains one die in all Survival pools and he does not need to wear clothing to protect himself against the elements.
-Wings: The user has a pair of wings with a wingspan of six yards and can fly. He flies at two times his normal running speed, ascends at his normal running speed and can dive at 10 times his running speed. He does not need to make checks to pull out of dives.

Dragon's Might Technique (x2)
Duration: Permanent
Dragons are eternal: not so easily are their mighty bodies slain. This Knack gives the user additional health levels. He may purchase this Knack multiple times, but no more than once per dot of Stamina. Each purchase provides 1 additional Dying health level and the following:
-Additional three -2 health levels
-Additional three -2 health levels

Deadly Dragoon Warrior
Cost: 2m; Duration: One scene
The user can shift into what the Lunar Exalts call the War Form, a monstrous amalgam of human and dragon. He gains several feet in height and increases proportionally in mass. Muscles ripple across his form, which has fearsomely long and sharp fangs and claws. He is three meters tall and has a wingspan of twelve yards, with a tail one yard and half long. When the user is in War Form he heals even faster: halve the healing time for all wounds save Aggravated.
-When the user is in War Form he adds two dots each to Strength, Dexterity and Stamina. This increase can bring physical Attributes above five and only affect the user when he is in War Form. Any improved Attributes are considered natural.
-The user gains all mutations from Dragon Body Hybrid plus: Bite (S:5/A:+0/D:+3L/D:-/R:2); Claw Feet (S:5/A:+0/D:+5L/D:-2/R:2); Tail, which is purely cosmetic.

Infinite Factory of Life
Cost: -/2m/4m; Duration: Indefinite
This Knack super-charges the dragon's healing abilities beyond anything it knew before. After purchase it allows the character to heal 1 level of Bashing damage every 10 ticks, this increases to 1 level of Bashing per 5 ticks or 1 level of Lethal per 10 ticks at Essence 4 and 1 level of Bashing per tick and 1 level of Lethal per 5 ticks at Essence 5. The character also gains the ability to spend power to enhance his healing to even greater heights: as a reflexive action he may spend 2 motes per level of Bashing damage and 4 motes per level of Lethal damage healed, however he may only spend a maximum of (Stamina + Resistance) motes every 10 ticks until he gains Essence 4 at which point this cap is removed.

Granting: "Touched by Dragon"
Cost: 6m, 1wp; Duration: Permanent
Those who Dragons favor carry a mark of greatness on their souls: this Knack grants the Merit "Touched by Dragon" to a person the character has a positive Intimacy to. Characters with this Merit finds themselves at ease interacting with Dragons, and vice versa. When those who have the Merit "Touched by Dragon" channels or rolls one virtue, selected when they gain this Merit, add one die.

Child of Mother Earth
Duration: Permanent
Primordial Dragons were born from magma, the life-blood of Earth. This Knack permanently enhances the "Scales" mutation, giving the user an extra +4 soak against all fire attacks.

Lightning Sprinter
Cost: 1 Willpower; Duration: One scene
This Knack doubles the amount of distance the character can cover in a Move and Dash action. What's more, it negates the movement penalties a character should accrue for dashing through water or mud as long as the user began his Dash action on terrain with no such penalty and continues to perform consecutive Dash actions. As long as he keeps dashing his feet skim the surface of the water or muck like a skipping stone. If he should slow down or stop, however, he sinks into the sucking terrain to suffer the normal penalties. He may purchase this Knack multiple times, but no more than once per dot of Dexterity.

Charms:
Integrity-Protecting Prana
Cost: 5m, 1wp
Mins: Integrity 1, Essence 1
Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: One day
Prerequisite Charms: None
The Sun's Chosen define their own reality. This Charm protects the character from any Shaping effect that directly alters her mind, body, spirit or traits. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This Charm also protects the character from any undodgeable, unblockable Shaping attacks. Wyld energy cannot create a serpent inside the character's stomach or turn her armor to lava, whether it's manipulated by an enemy or its own random whims, because these effects inflict immediate damage and the character's DV is not applicable. This Charm does not protect against the miscellaneous dangers of the Wyld. If a Wyld effect creates a hundred-headed snake monster with burning chalcedony eyes that then eats the character, this is not directly altering the character's body through shaping. Nor is it an "attack" when a Wyld effect transforms the character's armor into harmless gossamer spider webs—simply an undesirable effect.
First Presence Excellency
Cost: 1m per die
Mins: Presence 1, Essence 1
Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Lawgivers with this Charm are known for their moments of brilliance. The Exalt's player can invoke this Charm when making a roll based on the relevant Ability. This Charm then adds one die to that roll for each mote spent. This Charm is the paradigmatic dice adder. The rule that Solars are prohibited from increasing a dice pool by more than their (Attribute + Ability) almost always refers to the purchase of dice through the use of this Charm. Characters can also use this Charm to enhance unrolled uses of the relevant Ability, usually to increase a Defense Value, for example, by increasing (Dexterity + Dodge) to protect against a physical attack. When enhancing static values, her player rolls one die for each mote spent on the First Excellency. Each success increases her effective (Attribute + Ability) rating for the task by two. Therefore, each success on the First Excellency roll increases an applicable static value by one. Characters cannot use this or other Excellencies or diceadding Charms to "create" actions. For example, if a character attacks on tick 3 and will attack again on tick 8, she cannot buy dice for an attack on tick 4 that only exists because she used the Excellency to conjure dice for it. A character who uses this or other reflexive Charms to add to an attack can also use it to enhance her defense until the next tick when she acts, but she must spend Essence for each separate roll she wishes to modify. This Charm can be part of a Combo or used together with the Second Excellency, but it is incompatible with the Third Excellency. It can never be used on the same roll as the Third Excellency.
Enemy-Castigating Solar Judgment
Cost: 2m
Mins: Presence 1, Essence 3
Type: Supplemental
Keywords: Combo-OK, Holy, Obvious, Social
Duration: Instant
Prerequisite Charms: Any Presence Excellency
The Solar ignites her spirit with the Essence of the Unconquered Sun. This Charm can enhance a physical attack. This Charm makes the attack Holy and causes the attack to inflict aggravated damage against creatures of darkness. This Charm can also enhance social attacks that create guilt, shame or fear, or where the Exalt uses a stunt to draw on these emotions. It makes the attack Holy. This Charm makes creatures of darkness treat the social attack as unnatural mental influence that costs one Willpower to resist. This Charm also halves the creature's base MDVs against the attack. This Charm is specifically permitted to enhance rolls based on other Abilities.
Durability of Oak Meditation
Cost: 2m
Mins: Resistance 2, Essence 1
Type: Reflexive (Step 7)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
A boy cannot cut down an oak tree with a kitchen knife. No more can a mere mortal slay the Solar Exalted with petty blows of mundane steel. The Solar adds (Essence + Resistance) to his bashing and lethal soak against a single attack.
Spirit Strengthens The Skin
Cost: 1m per post-soak damage die removed
Mins: Resistance 3, Essence 2
Type: Reflexive (Step 7)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Durability of Oak Meditation
The unconquerable flame of the Solar's spirit armors her against attack. She invokes this Charm after an attack hits her but before damage is rolled. This Charm reduces the post-soak damage of the attack by one die for each mote spent. This Charm may not reduce an attack's damage below one die.
Iron Skin Concentration
Cost: 2m
Mins: Resistance 3, Essence 3
Type: Reflexive (Step 7)
Keywords: Combo-OK
Duration: One tick
Prerequisite Charms: Durability of Oak Meditation
Mortal weapons are as the stings of wasps and hornets to the Lawgivers reborn. All attacks against the Solar have their minimum damage reduced by one die for the duration of this Charm.
Second Craft Excellency
Cost: 2m per success
Mins: Craft 1, Essence 1
Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Solar Exalted with this Charm are known for their unwavering perfection. The Exalt's player can invoke this Charm when making a roll based on the relevant Ability. The Exalt then spends up to (Attribute + Ability) in motes. This Charm adds one success to a roll for every two motes spent. Each success purchased with Essence Triumphant is the equivalent of purchasing two dices with the First Excellency or some other dice adder. Therefore, if a Solar had a (Dexterity + Melee) total of 8, he could purchase up to four successes with the Second Excellency. Any magical effects that hinge on the character buying dice will then react as if the character had just bought eight (Dexterity + Melee) dice. The character could not add dice from the effects of other Charms because he has reached his maximum of eight by purchasing the four successes. The Exalt can also use this Charm to enhance unrolled uses of the relevant Ability. Each two motes spent increases his effective (Attribute + Ability) rating for one task by two. This means that every two motes spent on this Excellency increase a static value like a DV by one. The First Excellency is thus considerably more efficient for increasing static values than the Second Excellency, but not reliably so. This Charm can be Comboed or used together with the First Excellency, but it is incompatible with the Third Excellency, and it can never be used on the same roll as the Third Excellency.
Object-Strengthening Touch
Cost: 5m
Mins: Craft 2, Essence 1
Type: Simple (Speed 5)
Keywords: Combo-OK, Touch
Duration: One scene
Prerequisite Charms: Any Craft Excellency
The things of the world strive to serve the Solars well. This Charm makes an object more difficult to break. It increases the number of successes necessary to damage the object by the character's Essence. It increases the (Strength + Athletics) rating necessary to break the object with a feat of strength by the character's Essence. No combination of Charms that includes Object-Strengthening Touch can increase these totals by more than the character's Essence.
Durability-Enhancing Technique
Cost: 3m
Mins: Craft 3, Essence 2
Type: Simple (Speed 6 in long ticks)
Keywords: Combo-OK, Touch
Duration: Instant
Prerequisite Charms: Object-Strengthening Touch
The craftsmen of the Unconquered Sun shore up the Essence of the world. This Charm increases the number of successes necessary to damage the object by one. It increases the (Strength+ Athletics) rating necessary to break the object by one. These effects are permanent, but no combination of Charms that includes Durability-Enhancing Technique can increase these totals by more than the character's Essence.
Monkey Leap Technique
Cost: 3m
Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None
The heroes of the dawn leap with the grace of a flying crane and the speed of a striking hawk. For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps. While this Charm is active, the character may reflexively Jump only once per action, on her action tick. This does not replace her Move actions, and she may still only Jump once per action.
Dragon Shot
Cost: 2m per 4L
Mins: Essence 2
Type: Simple
Keywords: Combo-OK, Obvious, Heretical
Duration: Instant
Prerequisite Charms: None
The greatest weapon of a Dragon is his breath. Solars agree there is no need for fancy tricks if one has sufficient power. This Charm permits the Solar to fire a bolt of Essence. The bolt is targeted with Dexterity + (Athletics or Archery) with an Accuracy bonus equal to the Solar's Essence and a range of (Essence x 20) yards. The bolt inflicts 4L every 2 motes spent, up to a maximum number of motes equal to (Stamina)x2. By spending 1 additional mote the Solar can add an elemental aspect to the bolt and trigger one of the following effects:
-Holy: instead of lethal the bolt inflict aggravated damage to creatures of darkness.
-Fire: set the target ablaze for a single action (+4L to the attacker's damage pool).
-Air: buffets the target, subtracting two dices from her next action.
(Additional possible effects can be added afterwards once the Solar learn how to manipulate the corresponding element through another ability)
Adamant Skin Technique
Cost: 8m
Mins: Resistance 5, Essence 3;
Type: Reflexive (Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Spirit Strengthens the Skin, Iron Skin Concentration
Driven by her purpose and her Virtues, the Exalt becomes invincible. The Solar invokes this Charm immediately before the damage of a physical attack or similar effect is rolled. This Charm is a perfect defense against the raw damage of the attack, reducing it to zero after all other effects. As a point of clarification, this Charm (and its Abyssal Mirror Wounds Mean Nothing) reduces the raw and final damage of an incoming attack or similar phenomenon to zero after all other modifiers and effects. Damage added to an attack after soak is applied, such as by Fire and Stones Strike, cannot harm a character who activates Adamant Skin Technique.
Conviction Flaw: Charms carrying this Flaw do not function when the character has taken some action during the scene that is contrary to her Motivation. If, during the scene, she has acted against any Intimacy, or a Virtue she has rated at 3+, then Charms with this Flaw add a +3m surcharge to their activation cost.
Irresistible Salesman Spirit
Cost: 3m
Mins: Presence 4, Essence 2
Type: Supplemental
Keywords: Combo-Basic, Social
Duration: Instant
Prerequisite Charms: Any Presence Excellency
The glamour of the Lawgivers inspires others to dream of glorious things. This makes the Solars the ultimate salesmen and recruiters. Irresistible Salesman Spirit enhances a Presence-based roll to exert mental influence and make a favorable bargain or encourage a specific action. This Charm doubles the Solar's successes on the roll before comparing them to the target's MDV.
First Martial Arts Excellency
Cost: 1m per die
Mins: Presence 1, Essence 1
Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Lawgivers with this Charm are known for their moments of brilliance. The Exalt's player can invoke this Charm when making a roll based on the relevant Ability. This Charm then adds one die to that roll for each mote spent. This Charm is the paradigmatic dice adder. The rule that Solars are prohibited from increasing a dice pool by more than their (Attribute + Ability) almost always refers to the purchase of dice through the use of this Charm. Characters can also use this Charm to enhance unrolled uses of the relevant Ability, usually to increase a Defense Value, for example, by increasing (Dexterity + Dodge) to protect against a physical attack. When enhancing static values, her player rolls one die for each mote spent on the First Excellency. Each success increases her effective (Attribute + Ability) rating for the task by two. Therefore, each success on the First Excellency roll increases an applicable static value by one. Characters cannot use this or other Excellencies or diceadding Charms to "create" actions. For example, if a character attacks on tick 3 and will attack again on tick 8, she cannot buy dice for an attack on tick 4 that only exists because she used the Excellency to conjure dice for it. A character who uses this or other reflexive Charms to add to an attack can also use it to enhance her defense until the next tick when she acts, but she must spend Essence for each separate roll she wishes to modify. This Charm can be part of a Combo or used together with the Second Excellency, but it is incompatible with the Third Excellency. It can never be used on the same roll as the Third Excellency.
Soaring Whirlwind Sprint
Cost: 4m
Mins: Essence 3
Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Heretical
Duration: Instant
Solars rule the world because they are Chosen, Dragons are born to do it. When a Dragon command the air, wind itself answers to carry him forwards with the speed of the storm. The Exalt invokes this Charm in response to an attack. The attack must not be unexpected. This Charm increases the Exalt's Dodge DV by three for a single action. Regardless of the outcome he dodges by leaping away from the opponent: this Charm allows him to jump up to ([Strength + Dodge] x 3) yards vertically or twice this distance horizontally. The Exalt chooses the exact direction and distance of this leap, so long as it is away from his attacker. The Exalt can use this Charm without the need to dodge an attack: in this case treat the Charm's use as a Jump action.
Dragon Essence Domination
Cost: —
Mins: Essence 3
Type: Permanent
Keywords: Enlightening, Heretical
Duration: Permanent
Dominion is the realm of the Dragon. Excellence is the purview of the Solar Exalted. Neither will bow to the other, but they can learn how to work together. The Lawgiver learns how to channel the power of Dragons and alter his body to make himself similar to the Sons of Gaia, acquiring Knacks that can be accessed at will. At Essence 3, he can select 9 Knacks. This Charm must be repurchased at each new increase of Permanent Essence to unlock more Knacks. To successfully acquire the first iteration of this Charm the Exalt must perform a Dramatic Action: he starts meditating and rolls (Wits + Resistance) at the end of each hour of uninterrupted meditation, with Difficulty set at 3. After he accumulates 15 success, he learns the Charm.
Fists of Iron Technique
Cost: 3m
Mins: Martial Arts 2, Essence 1
Type: Reflexive (Step 1 offensive, Step 2 defensive)
Keywords: Combo-OK, Hero
Duration: Scene
Prerequisites: None
The pugilist infuses her body with the glorious might of her Essence, striking with unbridled power. While this Charm is active, the base damage of her unarmed Martial Arts attacks is increased by her Essence rating. Her unarmed Martial Arts attacks may inflict Lethal damage if she so chooses, and she may parry Lethal damage unarmed without penalty. In addition, the pugilist's natural punch, kick and clinch weapons are considered Perfect quality. The points granted by this status are allocated when the Charm is purchased, and may be altered after the fact for 1 XP.

Accuracy: +2
Damage: +1
Rate: +1

Hero: In addition to Perfect quality, the Solar adds the Orichalcum Magical Material bonus (+1 Accuracy, +1 Defense, +1 Rate) to punch, kick and clinch, and adds the Piercing tag to punch and kick. These weapons count as Orichalcum Artifact weapons whenever that status would be beneficial. At Essence 3, the Charm may be activated as an Innate Ability. At Essence 5, it becomes Permanent with no mote cost.
Orichalcum Fists of Battle
Cost: -
Mins: Martial Arts 5, Essence 3
Type: Permanent
Keywords: Obvious, Holy
Duration: Permanent
Prerequisites: Fists of Iron Technique
The heroes of the dawn are first and foremost matchless weapons, forged to slay the errant makers of the world. This Charm enhances Fists of Iron Technique. While Fists of Iron Technique is active, the Solar may choose to activate this Charm's effects on any given attack during Step 1 of attack resolution or during the resolution of clinch crushing damage as an Innate Ability. As an Obvious effect, add the Solar's highest Virtue to her punch, kick and clinch weapons' Accuracy and Damage. As a Holy, Obvious effect, attacks made by those weapons inflict aggravated damage to creatures of darkness. Blows thus enhanced always produce an Essence display, which must thematically resonate with the Solar's iconic anima banner.
First Occult Excellency
Cost: 1m per die
Mins: Presence 1, Essence 1
Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Lawgivers with this Charm are known for their moments of brilliance. The Exalt's player can invoke this Charm when making a roll based on the relevant Ability. This Charm then adds one die to that roll for each mote spent. This Charm is the paradigmatic dice adder. The rule that Solars are prohibited from increasing a dice pool by more than their (Attribute + Ability) almost always refers to the purchase of dice through the use of this Charm. Characters can also use this Charm to enhance unrolled uses of the relevant Ability, usually to increase a Defense Value, for example, by increasing (Dexterity + Dodge) to protect against a physical attack. When enhancing static values, her player rolls one die for each mote spent on the First Excellency. Each success increases her effective (Attribute + Ability) rating for the task by two. Therefore, each success on the First Excellency roll increases an applicable static value by one. Characters cannot use this or other Excellencies or diceadding Charms to "create" actions. For example, if a character attacks on tick 3 and will attack again on tick 8, she cannot buy dice for an attack on tick 4 that only exists because she used the Excellency to conjure dice for it. A character who uses this or other reflexive Charms to add to an attack can also use it to enhance her defense until the next tick when she acts, but she must spend Essence for each separate roll she wishes to modify. This Charm can be part of a Combo or used together with the Second Excellency, but it is incompatible with the Third Excellency. It can never be used on the same roll as the Third Excellency.
Fist of the Daystar Form
Cost: 4m
Mins: Martial Arts 4, Essence 2
Type: Simple (Speed 3, DV -1)
Keywords: Form-type, Obvious, Hero
Duration: Scene
Prerequisites: Sledgehammer Fist Punch, Dragon Coil Technique
The pugilist suffuses her body with the Essence of the Sun. She becomes a paragon of strength and skill, radiant with the power of a legendary hero returned. She may reflexively spend 1 mote in Step 7 to count bonus successes on her unarmed Martial Arts attack rolls twice for the purposes of damage.

Dynamic Form Transition: Fist of the Daystar Form may be activated reflexively as an Innate Ability if any of the following conditions are met. Extras do not meet the activation conditions under any circumstances, as they are inherently unworthy opponents.
- the pugilist successfully inflicts knockdown or knockback with an unarmed Martial Arts attack against a resisting opponent.
- the pugilist successfully wins a clinch control roll against a resisting opponent and elects to crush or throw.

Hero: For a Solar Exalt, this Charm is Combo-OK. It is activated as a Reflexive (Step 1) Charm instead of Simple. In addition, the Solar adds Essence to raw damage when using the Charm's activated power on top of the overflow success doubling. The prerequisite is Fists of Iron Technique. At Essence 5, this Charm no longer counts towards the number of Form-type Charms the Solar may have active at any given time.
Reed in the Wind
Cost: —
Mins: Dodge 2, Essence 2
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None
Required for Charms: None
The Solar Exalted understand the humble wisdom of the reed and the willow. The greater the force directed against them, the more nimble they become to avoid harm. Whenever the Lawgiver uses his Dodge DV to avoid a physical attack, he adds a bonus equal to half the attacker's Essence, rounded up. This bonus counts as dice added by a Charm.
Dragon Steals The Root Method
Cost: 10m, 1w
Min: Martial Arts 5, Essence 4
Type: Simple (Dramatic Action)
Keywords: Obvious, Touch, Training, Heretical
Duration: One Week
Prerequisites: Any Form-Type Martial Arts Charm
Neither Solars nor Dragons take being told they can't do something well. Unlike mortal men, however, their response to this is invariably to prove the person spouting these lies wrong. This Charm is the culmination of that principle combined with Hyodo Issei's desire to guard and empower those he cares about. On a personal level this charm reduces the Xp cost for all Terrestrial Martial Arts Charms to 4x, or 5xp if Martial Arts is not a Caste or Favored Ability, and their training time is halved. Learning this charm excludes the Solar from learning the Charm Swallowing the Lotus Root.

As a Secondary ability this Charm works like Tiger Warrior Training Technique, except it requires both trainer and students, up to Magnitude 1, to share a positive intimacy of some sort. It allows training up to the Solar's own rank in that area (but not beyond the natural cap of the target) in any of the following: Martial Arts, Melee, Strength, Dexterity, Stamina, Terrestrial Martial Arts Charms and any Excellency's that can be learned by the student.

DxD Magic:

Devil Magic
Proficiency Rank: 1
[Fireball] Range: 10 yards (3). Duration: instantaneous (0). Area: 1 medium target (1). Damage: 6 Lethal (18). Energy: Fire (1). Metaspell: Silent Spell (2). Components: 25. Rank 1 Spell. Speed 6.
[Air Strike] Range: 10 yards (3). Duration: instantaneous (0). Area: 1 medium target (1). Damage: 9 Bashing (9). Energy: Air (-1). Metaspell: Silent Spell and Fast Spell (3). Components: 15. Rank 1 Spell. Speed 3.
[Shield] Range: around you (2). Duration: 1 minute (3). Area: affects you (0). Protect: soak 1L/3B, 10 Health Levels (18). Components: 23. Speed 6.
[Teleport Familiar] Range: anywhere on Earth (5)(in DxD Teleportation is cheap). Duration: instantaneous (0). Area: 1 medium target (1). Movement: 1 medium target (10). Components: 16. Rank 1 Spell. Speed 6.
[Restoration] Range: touch (2). Duration: 1 Action (1). Area: 6 yards (11). New Power: restore (10). Components: 24. Rank 1 Spell. Speed 6.
[Hypnosis] Range: 10 yards (3). Duration: 1 minute (3). Area: 1 medium target (1). Control: alter memories (10). Components: 17. Rank 1 Spell. Speed 6.
[Language] Range: only you (1). Duration: permanent (50). Area: only you (0). Divination: translate 1 language (3). Physical Medium: 1 small object (-40). Components: 13. Rank 1 Spell. Casting the spell takes 1 hour.
[Bind] Range: touch (2). Duration: 1 minute (3). Area: 1 medium target (1). Control: restrain (10). Components: 16. Rank 1 Spell. Speed 6.
Fallen Angel Magic
Proficiency Rank: 0
[Notice-Me-Not Field] Range: originates from you (2). Duration: permanent (50). Area: 70-yards radius sphere (55). Control: compulsion to forget and leave (10). Metaspell: affect anyone but those recognized as friendly (10), casting takes one hour (-3). Components: 124. Rank 4 Spell. Casting take one hour.
[Fallen Angel Type Teleport] Range: anywhere on Earth (5)(in DxD Teleportation is cheap). Duration: instantaneous (0). Area: all targets inside 3-yards radius sphere from the caster (6). Movement: all targets (40). Divination: fix spatial coordinates (5). Components: 56. Rank 3 Spell. Speed 6.

Weapons:
2lncrr5.png

Boosted Gear "Dragon Twins": The Red Dragon Emperor's Gauntlets
Artifact: N/A (rating subjected to change as the Artifact evolves)
Description: Soul-bound Artifact
Quality: Fine (+1 to Defense)
Form: Two gauntlets covering up to the elbow
Speed: 5*, 6**
Accuracy: +0
Damage: +5B*, +4B**
Defense: +3*, +1**
Rate: 2*, 1**
Attune: 7m, 1w
Tags: M, C

*Right one, **Left one
Stealth Mode: by paying one mote, the character can shift Boosted Gear into a pair of red metal armlets worn around the wrists. The Artifact loses its Bonuses, but it still allows the character to use the Artifact Charms. Changing back to Gauntlet Mode costs one mote.
Gauntlets of Distant Touch Mode: a force-projection weapon, it works by transmitting the kinetic impact of a close combat weapon across intervening distance as an invisible pulse. This allows wielders to use their weapons to strike at range using their close-combat training, rather than learning an entirely separate curriculum of combat. By charging Boosted Gear with an additional commitment of three motes an invisible aura of force forms around both hands for the rest of the scene. During this time, the character may perform any task that would normally require his hands simply by making the appropriate gesture (the action uses its normal dice pool and difficulty), and the Exalt may affect any objects within (Essence rating x 3) yards. From a utilitarian standpoint, the gauntlets can levitate objects (but not the user), manipulate them, pull them close or push them away. In combat, the gloves can deliver ranged Martial Arts hand strikes or clinches that benefit from close combat magical material bonuses. Such attacks also impose a -1 penalty to the opponent's Parry DV because of their invisible nature. Finally, a character wearing charged gauntlets can parry attacks directed at anyone else in range, though each such parry cumulatively decreases her Parry DV by -1 until her next action. All close and ranged attacks made using gauntlets of distant touch are considered unarmed for the purposes of compatibility with Martial Arts Charms.

When Boosted Gear is in Stealth Mode perfectly fitting red gloves form on the Exalt's hands. The gloves add the Fine Quality (+1 to Defense) bonus to the character's unarmed punches and allow unarmed parries of lethal and ranged attacks.
Solar Lens: rather than serving as energy weapons in their own right, these versatile crystal artifacts were created to enhance energy-based Charm attacks. Only one lens can enhance the same activation of a Charm. In order for a Charm to qualify as a valid target for enhancement, it must fit one of two criteria. The first category includes all Charms that cause direct damage using projected energy. Such Charms double their base damage under the influence of the lens. (Therefore, a blast costing one mote per 2L, for which the lens-equipped Exalt spent three motes, would inflict a base damage of 12L, plus attack successes.) The second category includes all Charms that create a non-permanent weapon directly out of energy. For these Charms, the conjured weapon's Damage modifier is doubled while wielded by its creator. (Therefore, a flaming sword with a normal Damage modifier of +4L would add 8L to its lens-equipped owner's Strength to determine base damage.)

The Solar lens of Boosted Gear can enhance any Charm that use Holy energy. They can't be used in combination with other effects that increase damage. If the target is not a Creature of Darkness, the base damage is not doubled.
Artifact Charm: "Welsh Boost Overdrive"
Ddraig is the Welsh Dragon, one of the two Heavenly Dragons that embody the principles of "Domination". The user of Boosted Gear can draw from his power and obtain boundless strength.

-When activated with a miscellaneous action the Boosted Gear creates an Overdrive Pool of Essence. The motes from it can only be used offensively.
-This Overdrive Motepool starts with [Current Personal + Peripheral Motes]/5 rounded down motes of Essence and doubles the amount of motes it contains every 5 ticks.
-The Overdrive Motepool can at most contain [Essence + Stamina]*10 + 10 Motes of Essence.
-Should motes from the Overdrive pool be used for any purpose, it stops doubling the amount of motes it contains.
-[Explosion] For 10 Overdrive motes per dot the character can as an innate ability add up to [Essence + Stamina] temporary dots to his Physical Attributes in total and up to [Essence + Stamina]/3 rounded up to any single one. These temporary dots last until the third DV refresh at which point they are lost, a fatigue penalty equal to (the amount of temporary dots added) -1 is gained and the Overdrive pool is removed.
-Activating the Boosted Gear removes and replaces a still existing Overdrive pool. Temporary dots gained with the previous pool are retained as long as they otherwise would be, but still count towards the limit of simultaneous temporary dots gained with Boosted Gear.
-Users can reset the Overdrive Pool and the doubling of motes by spending another 5 Motes.

"Double Boost Overdrive"

Ddraig's power allows him to double anything, even himself.

-This Charm is an Expansion Charm to "Welsh Boost Overdrive". It allows the creation of a second Overdrive Pool when "Welsh Boost Overdrive" is activated: it follows the same rules at the first one, but the motes from it can only be used for defensive purposes.
-The user doesn't need to spend additional motes when resetting the Overdrive Pools.
Artifact Charm: "Boosted Gear Prominence"

A Solar who use Boosted Gear can share part of an Exalt's greatness with his allies.

-This Charm allows the Solar to give motes created by "Welsh Boost Overdrive" to another character. The Solar loses exactly as many motes as the target gains, but this transfer does not count as spending motes for the purposes of anima banner flare.
-The target gains a motepool of Solar Essence motes. The size of the mote pool is equal to the number of motes the Solar spent to empower them.
-The target can't regain motes normally like a Solar does. She loses motes at the rate of four per hour.
-The target can Stunt like a Solar and recover motes and Willpower the same way. Three-die Stunts are always treated as Two-die Stunts.
-The motepool disappears once all motes are spent. However as long as motes remain the motepool will keep existing.
-While receiving the effects of this Charm the target feels the unaccustomed power of Essence flood through her body in an unmistakable, electric surge. All her senses seem sharper, colors look brighter, and she feels transcendent joy. Prolonged exposures to this Charm may cause a mortal unable to use Essence to become Enlightened and other side-effects.
-As long as the motepool exists the target gain access to:

Gifted Excellency - Essence Domination

-This Charm is a combination of all three basic Solar Excellencies. Only one of them can be selected and used at each activation, and they are not stackable in the same action or combo. The target can use this Charm for any relevant roll that include an Ability in which she has at least one dot.
Artifact Charm "Boosted Gear Apotheosis"

Those who are Exalted transcend all limits. And in the hands of such heroes even common items answer the call to glory.

-By attuning the motes from the Overdrive Pool to a weapon, armor or other object the Solar can raise its quality: 1 mote to make it of Fine quality, 2 motes to make it of Exceptional quality and 3 motes to make it of Perfect quality.
-In addition, by using it on an Artifact the Solar can spend (current rating) x 10 motes to increase its rating by 1, to a maximum of 5. Each increase must be purchased separately.
-The object retains the effects of this Charm as long as the motes stay committed.
-How the increase in rank affects an object is decided by the GM case by case.
Artifact Charm "Gift of Radiant Destiny"
Cost: 15m, 2wp;
Mins: Essence 3;
Type: Simple (Dramatic Action)
Keywords: Enlightening, Obvious, Touch, Heretical
Duration: Instant
The power of "Transfer" from Boosted Gear resonates with the overflowing golden Essence of the Sun-Chosen. This variation on the better known Power-Awarding Prana immediately and permanently blasts open a willing target's doors of perception, opening him to the world's currents of Essence. The Charm requires a short ceremony to steel both donor and recipient for the awesome forces they shall unleash. The ceremony takes whatever form the participants feel is appropriate to solemnize the event. Then the target and the Exalt simply touch—and the cataract of Essence flooding through the recipient's soul knocks him out for (5 – his Stamina) hours.

The caster and the target must have a positive Intimancy towards each other (the two Intimancies can be different, but they must still be both positive). After the target recovers he becomes a Half-Caste, as if he was one from birth, capable of challenging Essence aligned to the source of the Exalt's power. If he was an un-enlightened mortal, he gains a point of permanent Essence.

Lightsaber: Speed 4, Accuracy +2, Damage +5L/2*, Defense +1, Rate 3, Attune 5. Tags: O
*Aggravated Damage against Creatures of Darkness

Description: a weapon used by Exorcists. It's a hilt that can generate a blade of light. So cool.

Armour: //

Experience:
Current: 3 Xp
Total acquired: 211 Xp
Xp/Training debt for Charms

Sometimes you need a Charm to get outside a dangerous situation, but you don't have the time or the Xp required? This feature will enable you to acquire a Charm instantly, but you will get into debt: all the Xp you gain go to it until the cost is met and your free time will be dedicated to the skipped training (In-Game Issei will work out the kinks of it), again until the cost is met.

This works only for Charms: you can't raise Attributes and Abilities this way. Also, you can't learn a Charm if you don't meet the requirements.

The maximum number of Charms that can be under debt is: 3
Gaining bonus Xp with Omakes and Fanarts

-A single omake can neat only 1 Xp. 2 if it is judged of exceptional quality: the other readers must agree too, and the post must be liked by at least 10 people.
-A fanart is also allowed and follow the same rules.
-Only 2 omakes and 1 fanart can be rewarded per IC week. You can post more, but you will not gain Xp.

Requirements:
-The omake must not be from Issei's POV.
-The omake must show other characters off-screen or their actions/reactions to something that happened in the quest. If it's in character and makes sense I can even can rule it as canon for the story.
-The omake's length must be at least 1200+ words.
-Grammar must be good.

Training Time:
Intelligence: 16/30 days
Strength: 10/30 days (1 Month completed!)
Dexterity: 10/30 days (1 Month completed!)
Perception: 0/30 days (1 Month completed!)
Socialize: 0/6 days (1 Week completed!)
Performance: 0/6 days (1 Week completed!)
Charisma: 7/30 days
Stamina: 11/30 days
Wits: 22/30 days
Manipulation: 12/30 days

Initiation to Terrestrial Circle Sorcery:
Trial of Humility: Passed.
Trial of Tutelage:
Trial of Journey: Passed.
Trial of Fear:
Trial of Sacrifice:

Side Quests:
[Magical Man Child Mil-tan] Conditions for victory: make Mil-tan a girl; give Mil-tan magical powers that satisfy her; do it before the time limit expire (Three Years)
[Discover the secret of the Evil Pieces] -10m every day. Progress: 63.72/100%
 
Main Continuity
INDEX:

I will become God-Harem King of the World
Trials of the God-Harem King
Tribulations of the God-Harem King
Advent of the God-Harem King

Issei's Forces - Character Sheets
God-Harem King - NSFW Stuff

List of important people in the story:
Raynare. Human disguise: Yuuma Amano. Fallen Angel Devil.
Yuuto Kiba. Devil. Sacred Gear "Sword Birth" user.
Kiyome Abe. Human. Beast Tamer.
Mr. and Ms Hyodo. Humans.
Ddraig. Heavenly Dragon. The Welsh Dragon.
Bright Shattered Ice. Elder Solar Twilight Exalted.
Aika Kiryu. Human.
Matsuda and Motohama. Humans.
Rias Gremory. Devil.
Akeno Himejima. Devil.
Koneko Toujo. Devil. Nekoshou?
Tomofuri. Local Kami of Fertility and Pregnancy.
Dohnaseek. Fallen Angel Devil.
Mil-tan. A...thing. Kiba's customer.
Ruby Rose (Kougyoku Mizoguchi). Human. Sacred Gear "Crescent Rose (Death's Scythe)" user.
Asia Argento. Human. Sacred Gear "Twilight Healing" user.
Mittelt. 3/4 Fallen Angel, 1/4 Oni. Solar Half-Caste.
Kalawarner. Fallen Angel Devil.
Shariel. Fallen Angel. One of Grigori's Leaders.
Yang Xiao Long. Human. Ruby's big sister. Sacred Gear "Ember Celica (War's Gauntlets)" user.
Eiko. Yatagarasu. Issei's Familiar. Solar Half-Caste.
Sona Sitri. Human disguise: Sona Shitori. Devil.
Tsubaki Shinra. Devil.
Azazel. Fallen Angel. Governor General of the Fallen Angels and One of Grigori's Leaders.
Sayanomiya Kaoru. Human. Member of the History Compilation Committee.
Grayfia. Devil. Queen of Maou Lucifer's Peerage and his wife.
Beowul. Hero Descendant and Devil. Pawn of Maou Lucifer's Peerage.
Shougo Kitsukawa. Heroic Mortal. Ex-gang's leader. Solar Half-Caste.
Raiser Phenex. Devil.
Ravel Phenex. Raiser's little sister. Devil.
 
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Experience and Training
Experience and Training

Favoured or Caste/Not Favoured or Out-of-Caste

New Trait Xp Cost Training Time
Ability 2/3 Immediate/6 days (3+ hours for day)
Specialty 1/2 Immediate/6 days (3+ hours for day)
Charm 8/10 (Min. Ability) days (3+ hours for day)/(Min. Ability + Min. Essence) days (3+ hours for day)
Sorcery Spell 8 (spell circle) weeks (6 days, 3+ hours for days)

Improve Trait Xp Cost Training Time
Attribute 6/7/8* 1 month (30 days, 3+ hours for day)
Ability 3/4 Immediate/6 days (3+ hours for day)
Specialty 2/3 Immediate/6 days (3+ hours for day)
Essence (current rating) x8 (current rating) months (30 days, 3+ hours for day)
Virtue 3 Immediate
Willpower 3 Immediate
*(6 Xp to improve it from 1 to 3, 7 Xp to improve it from 4 to 7, 8 Xp to improve it from 8+)

Spells and Abilities from DxD don't follow this scheme and don't require Xp. They require a teacher and training time, that can be shortened with enough dots in an ability/abilities that resonate with them.

Bright and Ddraig are very good tutors, so they can reduce the time to train the stuff they knew best in life.
Bright can use a spell to transfer knowledge directly from mind to mind, so the training time for (Attributes, Abilities, Specialties, Spells, Charms, Essence) is shortened to 1 hour per dot. Bright's rating in that trait must be greater than Issei.

Things you do during the game can count as training to related things. For example spending a week crafting things count as 7 days of training Craft Charms. Spending a day chatting with your friends counts as training for Socialize. Etc...

You can stunt your pure training actions, which will reduce the time needed for something to count as your day of training. Same goes for having a good teacher.

-------------------------------------------

DxD World's Magic Systems

Every Magic System follow a Paradigm: a core concept that define it. Spells that resonate with this concept are easier to cast (+1 to Casting roll and Target roll for every Proficiency Rank in it).

Sacred Gear. "Wish" Paradigm. Component allowed: all of them.
Norse Magic. "War" Paradigm. Component allowed: Conjure, Damage, Divination, Energy, Enhance, Heal, Movement, New Power, Protect.
Devil Magic. "Destruction" Paradigm. Components allowed: Control, Damage, Energy, Enhance, Metaspell, Movement, New Power, Protect.
Angel Magic. "Blessing" Paradigm. Components allowed: Conjure, Damage, Divination, Energy, Enhance, Heal, Movement, New Power, Protect.
Fallen Angel Magic. "Glamour". Components allowed: Conjure, Control, Damage, Divination, Energy, Illusion, Metaspell, Movement, New Power, Protect.
Black Magic. "Curse" Paradigm. Components allowed: Control, Damage, Energy, Illusion, Metaspell, Movement.
White Magic. "Cure" Paradigm. Components allowed: Conjure, Divination, Energy, Enhance, Heal, New Power, Protect.
Fairy Magic. "Nature" Paradigm. Components allowed: Conjure, Control, Divination, Energy, Enhance, Heal, Illusion, New Power, Protect.
Summoning Magic. "Travel" Paradigm. Components allowed: Control, Divination, Metaspell, Movement.
Spirit Magic. "Natural Spirits" Paradigm. Components allowed: Conjure, Control, Divination, Enhance, Metaspell, Movement, New Power.
Dragon Magic. "Might" Paradigm. Components allowed: Damage, Energy, Enhance, Movement, New Power, Protect.
Runes. "Symbol" Paradigm. Components allowed: Conjure, Control, Damage, Divination, Energy, Enhance, Heal, Illusion, Metaspell, Movement, New, Power, Protect.
Onmyouji Arts. "Purification" Paradigm. Components allowed: Conjure, Control, Damage, Divination, Energy, Enhance, Heal, Illusion, Movement, Protect.

The following arts are not considered magic systems, but they follow the same rules:

Ki Manipulation. "Ki" Paradigm. Components allowed: Control, Damage, Divination, Energy, Enhance, Heal, Illusion, Movement, Protect.
Touki. "Ki Mastery" Paradigm. Components allowed: Damage, Enhance, Movement, Protect.
Senjutsu. "Chakra" Paradigm. Components allowed: Control, Damage, Divination, Enhance, Heal, Illusion, Movement, New Power, Protect.
Reversal Magic. "Reverse" Paradigm. Components allowed: Metaspell.

Spells

Spells of every Magic System are divided into Ranks. The Rank of a Spell is determined by the number of its Components:

001 - 025 Rank 1: kill a person, destroy a motorcycle
026 - 050 Rank 2: Kill a Low-Class Devil
051 - 100 Rank 3: Kill a Middle-Class Devil
101 - 150 Rank 4: Kill a High-Class Devil
151 - 200 Rank 5: Kill an Ultimate-Class Devil, decimate an army, destroy a city
201 - 250+ Rank 6: vaporize a big army, kill a god, wreak a region the size of Saitama's prefecture (every 50 Components add +1 to Casting Difficulty)

-The roll to see if a Spell Casting is successful is: [Int + Lore + Occult + Essence]. The Difficulty is the Rank of the Spell, Casting is an automatic success if the Difficulty of the Spell is less than half of [Int + Lore + Occult + Essence].
-If successful there is another roll to see if it hits: the roll is Dexterity+[Attribute](it varies depending on the Magic System)

-When casting a spell you take one level of Exhaustion Damage (-1 penalty to all actions. Internal Penalty) per Rank of that Spell. The is reduced for each Proficiency gained: IE Rank 3 casting with Rank 1 Proficiency inflicts 2 levels of Exhaustion damage.
-This damage heals at a rate of 1 level per hour resting for mortals, 1 level per minute for Characters with Essence of 2 or more, and 1 Level per 10 Ticks for Characters with Essence of 6+.
-Motes can be spend to reduce Exhaustion. The motes cost must be spent separately for every Level:
-First Level: 2m
-Second Level: 4m
-Third Level: 6m
-Fourth Level: 8m
-Fifth Level: 10m
-Sixth Level: 12m
-7+ Level: 14m

Learning Spells

Extended Roll measured in days (3+hours for Exalt Issei).

Rank One. Requirements (Int+Lore+Occult+Essence) = 3, Successes 10
Rank Two. Requirements (Int+Lore+Occul+Essence) = 4, Successes 15
Rank Three. Requirements (Int+Lore+Occult+Essence) = 5, Successes 30
Rank Four. Requirements (Int+Lore+Occult+Essence) = 6, Successes 50
Rank Five. Requirements (Int+Lore+Occult+Essnece) = 7, Successes 75
Rank Six. Requirements (Int+Lore+Occult+Essence) = 8, Successes 100

Proficiency

Rank One Proficiency. requirements (Int+Lore+Occult+Essence+Speciality) = 3, Successes 10
Rank Two Proficiency. Requirements (Int+Lore+Occult+Essence+Speciality) = 6, Successes 30
Rank Three Proficiency. Requirements (Int+Lore+Occult+Essence+Speciality) = 9, Successes 60
Rank Four Proficiency. Requirements (Int+Lore+Occult+Essence+Speciality) = 12, Successes 100
Rank Five Proficiency. Requirements (Int+Lore+Occult+Essnece+Speciality) = 15, Successes 150
Rank Six Proficiency. Requirements (Int+Lore+Occult+Essence+Speciality) = 20, Successes 210

-Specialties are for example, Norse Magic, Angelic Magic, Devil Magic Etc.

Components

List

Create Spells

Ask the GM. If you have a spell, and he approves, the GM will tell you the details of the Dramatic Action necessary to learn it.
 
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Hora.
Pursue Snake?
[X] Yes

[Magnus]
Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.

[Exaltation]
Tell Azazel about Exaltation and all that it implies?
[X] No
-[X] Only after the fight against the Hakuryukou will you tell him of this...that is, if he wanted to know.

[Evil Pieces]
Tell Azazel about your research on the Evil Pieces?
[X] No, unless he asks

I'll let you guys stunt the rest.
 
Pursue Snake?
[X] Yes
Get them out of our hair now while we have time to spend on them. Eiko can speed our search enormously by scouting around the city from above, in fact she can probably do this on her own while we handle other business. Once we've found the Snakes we go in and have a word with their leader whenever we have some spare time.

Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.

He's probably going to find out about them sooner or later anyways, and we want the girls to become as strong as possible as soon as possible. Still, this should be their decision and Asia at least may have some reservations about meeting him.

Tell Azazel about Exaltation and all that it implies?
[X] No
This is the crafting route, and we don't need or want crafting while we're still trying to get up to speed with our combat skills. Maybe later once we're better-established.

Tell Azazel about your research on the Evil Pieces?
[X] No
Right, let's go around handing out sensitive information about the devil faction's primary means of reproduction. This can't possibly have any negative repercussions!

Alexander said:
To celebrate the opening of a new thread, and your past efforts to make a 100-pages long thread, I give you a boon:

Bonus: 20 Xp!

Use them well.
[X] First Occult Excellency, Fists of Iron Technique {16 EXP total}
 
@Alexander

Story-only thread when? That's what I mean the last I typed "Archive thread".
 
[X] First Occult Excellency, Fists of Iron Technique {16 EXP total}

Pursue Snake?
[X] Yes
Get them out of our hair now while we have time to spend on them. Eiko can speed our search enormously by scouting around the city from above, in fact she can probably do this on her own while we handle other business. Once we've found the Snakes we go in and have a word with their leader whenever we have some spare time.

Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.
He's probably going to find out about them sooner or later anyways, and we want the girls to become as strong as possible as soon as possible. Still, this should be their decision and Asia at least may have some reservations about meeting him.

Tell Azazel about Exaltation and all that it implies?
[X] Yes
He's going to find out anyway. Best to come clean now, and build a rapport.

Tell Azazel about your research on the Evil Pieces?
[X] No
Right, let's go around handing out sensitive information about the devil faction's primary means of reproduction. This can't possibly have any negative repercussions!

[X] Stunt : As Boosted Gear forms around your arms power flares, green and full of pride and arrogance, Your mind clears and firms, the Dominion of Dragons is no challenge to the supremacy of one of the Chosen of the Sun.

Time flows slowly as Dominion wrestles with Excellence, neither giving way, neither surrendering, all the while you watch on from the quite of your mind taking note of how this new power flows and pools within you, and how you may direct it to reduce the strain it places on your body and mind.
 
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Pursue Snake?
[X] Yes
Get them out of our hair now while we have time to spend on them. Eiko can speed our search enormously by scouting around the city from above, in fact she can probably do this on her own while we handle other business. Once we've found the Snakes we go in and have a word with their leader whenever we have some spare time.

Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.
He's probably going to find out about them sooner or later anyways, and we want the girls to become as strong as possible as soon as possible. Still, this should be their decision and Asia at least may have some reservations about meeting him.

Tell Azazel about Exaltation and all that it implies?
[X] Yes
He's going to find out anyway. Best to come clean now, and build a rapport.

Tell Azazel about your research on the Evil Pieces?
[X] No
Right, let's go around handing out sensitive information about the devil faction's primary means of reproduction. This can't possibly have any negative repercussions!
 
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Smuthunter, and those who wants the First Occult Excellency, following EternityChaos's advice I decided that different magic styles uses different ways to roll for hitting.

Devil, Angel and Fallen Angel magic use [Dexterity+Occult] to target and hit.
Norse Magic uses [Dexterity+Athletics].
Black Magic and White Magic, being human creations, use [Dexterity+Lore].

For now know that every magic system gives bonus to some pursuits, penalize others and don't permit a few. Those that break those rules are super-exceptions like Odin and Ajuka.
 
Alexander the magic we have been learning up until now from Akeno, is that Black Magic, or Devil Magic? I figure its Devil what with us learning the primer spells for Devils as it where but better to ask now then regret later and all

Also, is my Stunt workable or should I rewrite it?
 
Pursue Snake?
[X] Yes
Get them out of our hair now while we have time to spend on them. Eiko can speed our search enormously by scouting around the city from above, in fact she can probably do this on her own while we handle other business. Once we've found the Snakes we go in and have a word with their leader whenever we have some spare time.

Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.
He's probably going to find out about them sooner or later anyways, and we want the girls to become as strong as possible as soon as possible. Still, this should be their decision and Asia at least may have some reservations about meeting him.

Tell Azazel about Exaltation and all that it implies?
[X] No
This is the crafting route, and we don't need or want crafting while we're still trying to get up to speed with our combat skills. Maybe later once we're better-established.

Tell Azazel about your research on the Evil Pieces?
[X] yes
 
EternitynChaos said:
Alexander the magic we have been learning up until now from Akeno, is that Black Magic, or Devil Magic? I figure its Devil what with us learning the primer spells for Devils as it where but better to ask now then regret later and all

Also, is my Stunt workable or should I rewrite it?
Devil Magic.

It's workable.

Telling Azazel about the Exaltation is not a crafting route. You don't decide now that you will start building something, it merely opens up as a possibility.
 
Pursue Snake?
[X] Yes

[Magnus]
Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.

[Exaltation]
Tell Azazel about Exaltation and all that it implies?
[X] No
-[X] Only after the fight against the Hakuryukou will you tell him of this...that is, if he wanted to know.

[Evil Pieces]
Tell Azazel abou
 
[X] Smuthunter

The notification didn't work, just as expected.
 
Pursue Snake?
[X] Yes
Get them out of our hair now while we have time to spend on them. Eiko can speed our search enormously by scouting around the city from above, in fact she can probably do this on her own while we handle other business. Once we've found the Snakes we go in and have a word with their leader whenever we have some spare time.

Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.
He's probably going to find out about them sooner or later anyways, and we want the girls to become as strong as possible as soon as possible. Still, this should be their decision and Asia at least may have some reservations about meeting him.

Tell Azazel about Exaltation and all that it implies?
[X] No

Tell Azazel about your research on the Evil Pieces?
[X] No

[X] Stunt : As Boosted Gear forms around your arms power flares, green and full of pride and arrogance, Your mind clears and firms, the Dominion of Dragons is no challenge to the supremacy of one of the Chosen of the Sun.

Time flows slowly as Dominion wrestles with Excellence, neither giving way, neither surrendering, all the while you watch on from the quite of your mind taking note of how this new power flows and pools within you, and how you may direct it to reduce the strain it places on your body and mind.

[X] First Occult Excellency, Fists of Iron Technique {16 EXP total}
 
[X] First Occult Excellency, Fists of Iron Technique {16 EXP total}

Pursue Snake?
[X] Yes
Get them out of our hair now while we have time to spend on them. Eiko can speed our search enormously by scouting around the city from above, in fact she can probably do this on her own while we handle other business. Once we've found the Snakes we go in and have a word with their leader whenever we have some spare time.

Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.
He's probably going to find out about them sooner or later anyways, and we want the girls to become as strong as possible as soon as possible. Still, this should be their decision and Asia at least may have some reservations about meeting him.

Tell Azazel about Exaltation and all that it implies?
[X] No

Tell Azazel about your research on the Evil Pieces?
[X] No
Right, let's go around handing out sensitive information about the devil faction's primary means of reproduction. This can't possibly have any negative repercussions!

[X] Stunt : As Boosted Gear forms around your arms power flares, green and full of pride and arrogance, Your mind clears and firms, the Dominion of Dragons is no challenge to the supremacy of one of the Chosen of the Sun.

Time flows slowly as Dominion wrestles with Excellence, neither giving way, neither surrendering, all the while you watch on from the quite of your mind taking note of how this new power flows and pools within you, and how you may direct it to reduce the strain it places on your body and mind.



Ah, makes sense that different magic's use different abilities and attributes.

I forget but do we know what happens if we go full dragon? Would we be a humanoid dragon or full dragon like Ddrig?

[Edit] By that I mean would we have a human shaped body or a traditional dragon's
 
humanoid dragon, full dragon would be a botch *which we can reverse with ease before it takes hold* or a knack I would think
 
Stunt:-
An overwhelming amount of red energy bursts out from the boosted gear and surrounds you , trying to invade your body , mind and soul. Desires , impulses , emotions alien to you nature suddenly fills your mind. You want to see your enemies broken at your feet , begging for mercy. All the riches of this world, piled at your feet. And yet an unquenchable desire fills you. You need something more , something greater....

Just as suddenly, the invasion stops , and warmth feels your body. The feeling was.... It was like one of these cold and rainy days that leave you miserable and make you wonder whether there was any warmth left in the world , and suddenly the clouds part and the warm rays of the sun embrace you , and drive the memory of cold away from your body and mind.

When you return to your senses , you sense an invisible barrier separating the energy from your being. The red energy seethes about your body , and you can sense its intentions , sort of. It won't bow to your will , but it is willing to work with you , instead of against you.
 
[X] First Occult Excellency, Fists of Iron Technique {16 EXP total}

Pursue Snake?
[X] Yes
Get them out of our hair now while we have time to spend on them. Eiko can speed our search enormously by scouting around the city from above, in fact she can probably do this on her own while we handle other business. Once we've found the Snakes we go in and have a word with their leader whenever we have some spare time.

Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.
He's probably going to find out about them sooner or later anyways, and we want the girls to become as strong as possible as soon as possible. Still, this should be their decision and Asia at least may have some reservations about meeting him.


Tell Azazel about Exaltation and all that it implies?
[X] No
-[X] Only after the fight against the Hakuryukou will you tell him of this...that is, if he wanted to know.

Tell Azazel about your research on the Evil Pieces?
[X] No
Right, let's go around handing out sensitive information about the devil faction's primary means of reproduction. This can't possibly have any negative repercussions!

Stunt [X] You rest on your bed in the lotus position. Opening one eye you survey your room, windows closed with the blinds drawn & all potentially distracting devices turned off & placed away. Across from you in wooden chairs sit Mittelt & Asia. The fallen angel rests her enormous hammer along her shoulders with a bored expression on her face as she leans back, one leg popped against your bed. A few feet to her left, Asia focuses her attention on a novel she's holding tightly. You'd asked her to present to heal you if absorbing the Dragon's Energy placed some injury or strain on your body; you won't let misguided pride or arrogance place you in danger needlessly when you know others still depend on you.

Boosted Gear forms around your arms power flares, green and full of pride and arrogance, Your mind clears and firms, the Dominion of Dragons is no challenge to the supremacy of one of the Chosen of the Sun.

Time flows slowly as Dominion wrestles with Excellence, neither giving way, neither surrendering, all the while you watch on from the quite of your mind taking note of how this new power flows and pools within you, and how you may direct it to reduce the strain it places on your body and mind.
 
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Pursue Snake?
[X] Yes
You've tolerated there prescence long enough they are a blight on this city. Expunge them and take your cohort with you.

[Magnus]

You're wary about introducing Ruby and Yang to Azazel, but he may be the best person to teach them how to use their Sacred Gears. Asia too.

Introduce the girls to Azazel?
[X] Tell them about Azazel and let them decide.

[Exaltation]

Now, that's a conundrum. There is no way Azazel will miss that Boosted Gear is different now. This mean you will probably have to tell him about it. But if he is interested, you may even work together into reproducing Solar technology.

Tell Azazel about Exaltation and all that it implies?
[X] Yes
He's gonna hack it anyway and telling him may let you learn more about how things interact and further species unity. And Craft route ain't that bad with a whole new system.

[Evil Pieces]

You don't know if he will be interested, but maybe Azazel can give you advices about your little project.

Tell Azazel about your research on the Evil Pieces?
[X] Yes
Didn't he work on this? And he's one of the primeer scientists here with his help we can push new boundaries and maybe even turn this project into something that may turn this ceasefire into a lasting peace.


[X]You begin to breathe. In down up out. In down up out. You breathe and drown out everything but your breath and the beat of your heart. And when those are the only things in the eye of your mind you open yourself to Ddraig trying to synchronise your heart beats.


[X]First Occult Excellency,3 Dots Investigation 9 xp,(17/27) , 1 Dot Athletic, Awareness,Dodge 9 xp (26/27)

That's checking from the Old Op. So this might be off a bit.

But that should flesh out things like figuring out what people think, tracking down those dirty crooks, not getting hit And casting.

Though we could probably stand to drop fists of Iron Technique in exchange for maxing many more of our actually favored skill and digging deeper into being a Blaster Master. Our favored skills seem to all but demand we be a lightning Juggernaut Spellslinger who's nigh impossible to hit and even harder to hurt when you do.


Edit Read that Wrong.
Favoured or Caste/Not Favoured or Out-of-Caste

New Trait Xp Cost Training Time
Ability 2/3 Immediate/6 days (3+ hours for day)
Specialty 1/2 Immediate/6 days (3+ hours for day)
Charm 8/10 (Min. Ability) days (3+ hours for day)/(Min. Ability + Min. Essence) days (3+ hours for day)
Sorcery Spell 8 (spell circle) weeks (6 days, 3+ hours for days)

Improve Trait Xp Cost Training Time
Attribute 6/7/8* 1 month (30 days, 3+ hours for day)
Ability 3/4 Immediate/6 days (3+ hours for day)
Specialty 2/3 Immediate/6 days (3+ hours for day)
Essence (current rating) x8 (current rating) months (30 days, 3+ hours for day)
Virtue 3 Immediate
Willpower 3 Immediate
*(6 Xp to improve it from 1 to 3, 7 Xp to improve it from 4 to 7, 8 Xp to improve it from 8+)
 
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Larekko12 said:
He's gonna hack it anyway and telling him may let you learn more about how things interact and further species unity. And Craft route ain't that bad with a whole new system.
This is a reason to do it later, not when we're trying to gear up our combat skills for big fights against people who are a lot more powerful than us.

Didn't he work on this? And he's one of the primeer scientists here with his help we can push new boundaries and maybe even turn this project into something that may turn this ceasefire into a lasting peace.
Issei doesn't know that, so this is metagaming.

That's checking from the Old Op. So this might be off a bit.
It is. We spent some of that buffing our Martial Arts score up to 4.

Though we could probably stand to drop fists of Iron Technique in exchange for maxing many more of our actually favored skill and digging deeper into being a Blaster Master. Our favored skills seem to all but demand we be a lightning Juggernaut Spellslinger who's nigh impossible to hit and even harder to hurt when you do.
Our spells are nifty but none of them are Solar-tier. Fist of the Daystar is the way to go for huge damage and close combat proficiency. Plus it has Heaven Thunder Hammer, so whenever someone gets too close for comfort we can knock them into the next district.
 
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Smuthunter said:
This is a reason to do it later, not when we're trying to gear up our combat skills for big fights against people who are a lot more powerful than us.

Telling Azazel about Exaltation is not craft route. If we want Azazel to train us , he at least needs to know the basic principles of how we work. We don't have to blab everything. Let's just give him a general outline.
 
Pursue Snake?
[X] Yes

[Magnus]
Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.

[Exaltation]
Tell Azazel about Exaltation and all that it implies?
[X] No
-[X] Only after the fight against the Hakuryukou will you tell him of this...that is, if he wanted to know.

[Evil Pieces]
[X]No
 
Brandark said:
Telling Azazel about Exaltation is not craft route. If we want Azazel to train us , he at least needs to know the basic principles of how we work. We don't have to blab everything. Let's just give him a general outline.
Then here's a better reason: we just met the guy and already we're thinking about spilling all our secrets to him, stuff we didn't even tell Rias until we'd known her for a week or two. Let's give him the benefit of the doubt with one thing, and then when he proves himself trustworthy we can deal him in on other things.
 
Smuthunter said:
Then here's a better reason: we just met the guy and already we're thinking about spilling all our secrets to him, stuff we didn't even tell Rias until we'd known her for a week or two. Let's give him the benefit of the doubt with one thing, and then when he proves himself trustworthy we can deal him in on other things.

In fact we didn't tell her until after she saw us personally beat the shit out of Raynare with our anima banner flaring right behind us.
 
Smuthunter said:
Then here's a better reason: we just met the guy and already we're thinking about spilling all our secrets to him, stuff we didn't even tell Rias until we'd known her for a week or two. Let's give him the benefit of the doubt with one thing, and then when he proves himself trustworthy we can deal him in on other things.

Again , I am not proposing to spill all our secrets. Notice my wording. I want to give him the simplest , most basic outlines of our new power , of which he already has a vague idea. If we are trusting him enough to make a training schedule for us , we might a well trust him enough to give him the necessary information so that the training schedule is more effective.
 
Diller said:
In fact we didn't tell her until after she saw us personally beat the shit out of Raynare with our anima banner flaring right behind us.

True, I wouldn't let him near the boosted gear let alone my exaltation without knowing him personly for awhile
 
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