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Trials of the God-Harem King [Highschool DxD/Exalted] (CLOSED)

Fellgar said:
Fair enough. And this is why I wait to see counters before I change votes~! ;)

Quick question. How much would a Lore excellency Cost us? If we have enough we may want to buy it just so our magic we are actually training will get something out of this. As is we are using our Lore for our magic roles right now.
A lore excellency will cost us 8 EXP since we have Lore as a caste skill.
 
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Fellgar said:
Quick question. How much would a Lore excellency Cost us? If we have enough we may want to buy it just so our magic we are actually training will get something out of this. As is we are using our Lore for our magic roles right now.
Since it's Favored a Lore Excellency cost 8 Xp.

But Devil Magic uses Occult to hit targets.

[Common Sense]: telling Azazel about Evil Pieces IS a bad idea.

Fists of Iron Technique
Cost: 3m;
Mins: Martial Arts 2, Essence 1;
Type: Reflexive (Step 1 offensive, Step 2 defensive)
Keywords: Combo-OK, Hero
Duration: Scene
Prerequisites: None

The pugilist infuses her body with the glorious might of her Essence, striking with unbridled power. While this Charm is active, the base damage of her unarmed Martial Arts attacks is increased by her Essence rating. Her unarmed Martial Arts attacks may inflict Lethal damage if she so chooses, and she may parry Lethal damage unarmed without penalty. In addition, the pugilist's natural punch, kick and clinch weapons are considered Perfect quality. The points granted by this status are allocated when the Charm is purchased, and may be altered after the fact for 1 XP.

Hero: In addition to Perfect quality, the Solar adds the orichalcum Magical Material bonus (+1 Accuracy, +1 Defense, +1 Rate) to punch, kick and clinch, and adds the Piercing tag to punch and kick. These weapons count as orichalcum artifact weapons whenever that status would be beneficial. At Essence 3, the Charm may be activated as an Innate Ability. At Essence 5, it becomes Permanent with no mote cost.
It's also Favored for all Solar Exalts, meaning it costs 8 Xp.

[Common Sense]: Solar Hero Style is very, very powerful. For a Solar, it's always worth the efforts to learn it if Melee isn't Favored.


Anyway, I finished completing the Character Sheet, the Index and the post with the Magic System. Give it a glance and tell me what you think.
 
Smuthunter said:
Probably not break it exactly since it's not normal armor any more than our own is, but it will help our damage penetrate his defenses.

Even more damage penetration is good.


See even the GM said telling Azarael about our plans to reverse engineer the evil pieces is a horrible idea. Now pleas out it to rest.
 
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Pursue Snake?
[X] Yes
Get them out of our hair now while we have time to spend on them. Eiko can speed our search enormously by scouting around the city from above, in fact she can probably do this on her own while we handle other business. Once we've found the Snakes we go in and have a word with their leader whenever we have some spare time.

Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.
He's probably going to find out about them sooner or later anyways, and we want the girls to become as strong as possible as soon as possible. Still, this should be their decision and Asia at least may have some reservations about meeting him.

Tell Azazel about Exaltation and all that it implies?
[X] No

Tell Azazel about your research on the Evil Pieces?
[X] No

[X] First Occult Excellency, Fists of Iron Technique {16 EXP total}

Smuthunter what are your thoughts on the two stunts?

[] Settling down in your room you breath in deeply to catch the sent of your home. Your ears pick up the sounds of your mother preparing dinner down stares in the kitchen. You can't think of a place you feel more at home at, so settled you metaphorically set down an anchor in this spot at this time before you then begin meditating. You have an idea that the best way to go about this dragon energy would be to synchronize yourself with Ddraig but you want to be extra cautious anyways and make sure you still have something to pull yourself back from a bigger ego then your own. You begin to breathe. In down up out. In down up out. You breathe and drown out everything but your breath and the beat of your heart. And when those are the only things in the eye of your mind you open yourself to Ddraig trying to synchronise your heart beats.

vs

[] Stunt : As Boosted Gear forms around your arms power flares, green and full of pride and arrogance, Your mind clears and firms, the Dominion of Dragons is no challenge to the supremacy of one of the Chosen of the Sun.
 
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Added to the post with Magic Systems:

Create Spells

Ask the GM. If you have an idea, he will tell you how much it costs and the details of the Dramatic Action to create it.


Like that, just give me an idea of spell and I will adapt it. For those who wants to consult the Source Material for components, tell me how you prefer I send you the file.
 
megrisvernin said:
Smuthunter what are your thoughts on the two stunts?
No opinion. We can use both of them, just save one for the next time we make this roll. You can't use the same stunt twice, but you can stunt a roll different ways for as long as you continue to have creative descriptions.

Also I went ahead and did a preliminary tally just to make sure we weren't about to take a dive off the deep end into a pool of shit.

Actions
Pursue Snake?
Yes - 20
No - 0

Introduce the girls to Azazel?
Yes - 0
No - 19

Tell Azazel about Exaltation and all that it implies?
Yes - 7
No - 12
Kinda - 1

Tell Azazel about your research on the Evil Pieces?
Yes - 5
No - 14

EXP
First Occult Excellency, Fists of Iron Technique - 10
First Occult Excellency,3 Dots Investigation 9 xp,(17/27) , 1 Dot Athletic, Awareness,Dodge 9 xp (26/27) – 1
First Occult Excellency , Spirit Detecting Glance - 1

Stunts
Settling down – 2
As boosted gear forms – 5
Overwhelming – 2
You begin to breathe – 1
Note that the numbers are off because not everyone voted for all of the options (I abstained from voting on stunts), but I may have missed one or two in the actions list. The margins are thick enough that I don't think it matters, unless we get a sudden rush of new votes before the poll closes up.
 
Alexander said:
Added to the post with Magic Systems:

Create Spells

Ask the GM. If you have an idea, he will tell you how much it costs and the details of the Dramatic Action to create it.


Like that, just give me an idea of spell and I will adapt it. For those who wants to consult the Source Material for components, tell me how you prefer I send you the file.
Would that be helpful in your constructing the story only thread?
 
Smuthunter said:
Mastering FotDS is a long-term project -- just like getting all the charms in any other Solar tree, whether it's favored or not. The difference between this and the crafting route is that mastering martial arts is a process that's broken up into chunks and each chunk gives us very powerful and tangible benefits in the short and long term, whereas Crafting is useless until we have a significant power base to work with, which we won't for quite a while.
Now stop putting words in my mouth and talking down to people.

One I'm not talking about Crafting with regards to the Things we actually favor I'm talking about Casting with Twilights are also hax bullshit at.
Two even if I was talking about Crafting (which we actually do have a deal of investment in) that's a long term project who's skills from what I have been shown overlap to a massive degree with our more immediate routes to power( Magic), and to actually building up a power base.(We are not a devil and as such can't simply Asskicking equals authority our way the ladder. )
Three Casting is a long term project that gives all the benifits in the same way as martial arts while by definition being waay more useful in different ways in and outside a fight that lend themselves to our nature as a holder of Boosted Gear.

In Story Issei notes that he and boosted is Least effective a Champion in a one on one fight while Abion is most effective.

And Correct me if I'm wrong but isn't One on One champion domination with a poor and mostly incidental focus on AoE the point of FotD? I remember hearing that from Sojiko, Nerv, and EarthScorpion in Conquest Quest when talking about whick thing we should pick up.
One thing I've notice is that a great many of our quest and jobs rarely rarely need to come to a fist fight. We tend to make them a fist fight even when we don't have to and hell even when we've taken actions that come with significant attachments and responsiblities with the specific intent to avoid a fist fight. (Taking one on one fights with Fallen angels and not calling our allies whom we got for the sole reason of fighting Fallen angels.)

I do. Maybe you should take good advice when it's being given to you by someone who's familiar with the system.
Which we haven't seen yet and whose reliability I'm not counting on when I have a kung-fu style right in front of me that I know works great for wrecking peoples' shit. I'm especially not trusting in this completely new and totally untested magic system until I know it works.

I'd take your advice when you stop not given decent rebuttals, actively help the thread educate itself, actively work to balance new elements to help an unfamilliar GM so that the alternate routes are viable as they should be in game as compared to that shiny martial art which is not built for Issei, and stop using appeal to authority.

For instance all of the Magic styles work. And if they don't it is up to us to make them work. Why? Because these are the styles that every other faction use to great effect.

Instead of a fire ball is too weak we should use FotD Move X. We should go Fire ball is too weak we should Buff Fire ball so that it represents it's in universe effectiveness. Ya know how this version of FotD acutally came into existence? As it wasn't keeping up with Melee.

As such our spells seeming like shit right now is no excuse.
That's because you're metagaming instead of making decisions that make sense from Issei's perspective. We have met this person exactly one time, have not the faintest idea that he's working with the Gremory family, and our impression of him is only founded on a vague gut feeling that he's an okay guy to work with, and yet people are voting to spill all our secrets and special projects to him. This does not make the slightest bit of sense.

Metagaming?

Dude. He just popped up on us, Called Rias's family on the phone , chatted idly about aboslutely trivial favors to clear us getting trained by them, interacting with them, and having them examine a Longinus with the intent to Spar against there golden Boy. I don't really know DxD but from what I've learned by paying attention in quest these all seem like highly significant concessions.

Especially with the Fallen Angel style of Magic is Social manipulation Mastery.

This says to me that there is a lot of trust between the families. Especially because there is next to no reason for the Gremory clan to trust an asset with so much potential and Ddraig in such extended contact with the aparent Mind Rape and seduction kings when they to the best of my knowledge don't know nearly how easily we can no sell that type of stuff.


There's already been butloads of speculation about how tenuously connected we are with the Gremory clan.

And there's the issue about how little they have to offer us that we can't get elsewhere. I mean we've apparently cleared grievances with the Fallen Angel faction and are banging one.
Edit: Is telling him really such a bad idea when compared to all the things we should be aparently risking given what we know right now and how things appear?


Also create spells. Do we need to make them? Shouldn't there be a whole bunch already made we can learn?
 
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megrisvernin said:
Would that be helpful in your constructing the story only thread?
? It should? I mean I only need to copy-past posts, right?

Larekko12 said:
Also create spells. Do we need to make them? Shouldn't there be a whole bunch already made we can learn?
I can do that, but this way you're more free to personalize your spells lists.


Also: discussions are allowed, but stay civil. No name-calling, alright?
 
Alexander said:
? It should? I mean I only need to copy-past posts, right?
I can do that, but this way you're more free to personalize your spells lists.

Also: discussions are allowed, but stay civil. No name-calling, alright?

You should quote each of your story posts, at least. Otherwise you risk losing any italics or bold.
If you don't mind it go ahead . I'll updating my story posts as I reread it anyways. But 70ish updates is a fair amount of copying.
 
Alexander said:
? It should? I mean I only need to copy-past posts, right?
I can do that, but this way you're more free to personalize your spells lists.


Also: discussions are allowed, but stay civil. No name-calling, alright?
K.

Could you pm Links to the source or a Google Doc?
 
Larekko12 said:
Metagaming?

Dude. He just popped up on us, Called Rias's family on the phone , chatted idly about aboslutely trivial favors to clear us getting trained by them, interacting with them, and having them examine a Longinus with the intent to Spar against there golden Boy. I don't really know DxD but from what I've learned by paying attention in quest these all seem like highly significant concessions.

Especially with the Fallen Angel style of Magic is Social manipulation Mastery.

This says to me that there is a lot of trust between the families. Especially because there is next to no reason for the Gremory clan to trust an asset with so much potential and Ddraig in such extended contact with the aparent Mind Rape and seduction kings when they to the best of my knowledge don't know nearly how easily we can no sell that type of stuff.

There's already been butloads of speculation about how tenuously connected we are with the Gremory clan.

And there's the issue about how little they have to offer us that we can't get elsewhere. I mean we've apparently cleared grievances with the Fallen Angel faction and are banging one.
Edit: Is telling him really such a bad idea when compared to all the things we should be aparently risking given what we know right now and how things appear?
We only heard him dial someone. We have no confirmation at this time who he was speaking to or if he has leverage on Rias's family if it was them. Moreover even if it was a member of her family Rias is the person we're allied with. We don't know her family situation well enough to know who can make binding agreements that she would abide by, & on what subjects. A point worth considering since Rias defies her parents implicitly by coming to the human world & explicitly by trying to get out of the engagement with Raiser.

IC It's very very strange for a Devil & Fallen Angel faction powers leaders to be on good terms & at minimum, we should call & confirm the situation with Rias to make sure we have permission from her.
 
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Larekko12 said:
Could you pm Links to the source or a Google Doc?
I have only the torrent. Tell you what, I will post the list of components on Google Doc and post it here.
 
Pursue Snake?
[X] Yes

[Magnus]
Introduce the girls to Azazel?
[X] No
-[X] But tell the girls about him and let them make their own decisions on whether to contact him or not.

[Exaltation]
Tell Azazel about Exaltation and all that it implies?
[X] No
-[X] Only after the fight against the Hakuryukou will you tell him of this...that is, if he wanted to know.

[Evil Pieces]
Tell Azazel about your research on the Evil Pieces?
[X] No, unless he asks

Stunts I'll leave to someone else.
 
Okay , let's put the Evil Piece debate to rest. Common Sense ruled against it , and unless a lot of sudden votes occur in favour , it doesn't look like it'll win.

Moving on , I'd like to propose some canon spells and do a viability check.

Thunder Wolf's Howl
Cost: 10m
Target: An area 20 yards across , within 100 yards of the sorcerer.

The Titan's Icy Breath
Cost:10m
Target:Area

Unstoppable Fountain of the Depths
Cost:20m
Target:Area
 
Larekko12 said:
I'd take your advice when you stop not given decent rebuttals, actively help the thread educate itself, actively work to balance new elements to help an unfamilliar GM so that the alternate routes are viable as they should be in game as compared to that shiny martial art which is not built for Issei, and stop using appeal to authority.
I'm not going to bother addressing your other points since Alexander's [Common Sense] handled it for me, but "helping the thread educate itself" is what I do in about half of my posts. I have my PDFs and Google Docs open on the screen ready to drop any reference or quote any stat you might ask for. You on the other hand are unfamiliar by your own admission with both of the works involved in this quest, yet you complain about logical fallacies that I'm pretty sure you're not even using properly when I give you an educated opinion and politely point out that maybe you should take this into account given your own lack of familiarity with the subject material.

Brandark said:
Okay , let's put the Evil Piece debate to rest. Common Sense ruled against it , and unless a lot of sudden votes occur in favour , it doesn't look like it'll win.

Moving on , I'd like to propose some canon spells and do a viability check.

Thunder Wolf's Howl
Cost: 10m
Target: An area 20 yards across , within 100 yards of the sorcerer.

The Titan's Icy Breath
Cost:10m
Target:Area

Unstoppable Fountain of the Depths
Cost:20m
Target:Area
Canon sorcery has some major problems in that it's all ritual stuff that takes anywhere from seconds to hours of uninterrupted effort to finish. While we're casting we can take no action to protect ourselves, and if we take any damage at all we need to roll to maintain control of the spell or else it will blow up in our face. I would advise against using sorcery for combat. It is however a very good source of utility effects like Stormwind Rider.
 
megrisvernin said:
We only heard him dial someone. We have no confirmation at this time who he was speaking to or if he has leverage on Rias's family if it was them. Moreover even if it was a member of her family Rias is the person we're allied with. We don't know her family situation well enough to know who can make binding agreements that she would abide by, & on what subjects. A point worth considering since Rias defies her parents implicitly by coming to the human world & explicitly by trying to get out of the engagement with Raiser.

IC It's very very strange for a Devil & Fallen Angel faction powers leaders to be on good terms & at minimum, we should call & confirm the situation with Rias to make sure we have permission from her.
I thought that was given and our various delineations of information were coming after the we've confirmed things with Rias (whom we really should abuse more. And whom we really should reinvest in more.)
 
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I say unless we pass our other 4 trials very quickly we should hold off on learning sorcery, not much in tactical value unfortunately

Smut can you tell us what we would need to do anyway? For the 4 other trials
 
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Smuthunter said:
Which is (A) essence 6, and (B) requires several useless speed bump charms to buy into it.
I'm not depending on secrecy when we're shit at it and Issei has no way to know what Azazel would do with that information. This course of action is stupidly retarded and will earn us a shitload of enemies in Hell. The only reason anyone would even consider this course of action is because people are metagaming around knowing that Azazel is a cool guy. Vote for something else.

And if you're not concerned about the political consequences for us, think about the consequences for whoever it was that allowed us to gain that information in the first place. This is a straight-up betrayal of Rias and her trust that we're on her side and that we won't do stupid shit to endanger her reputation.
I agree that we don't have the right to share the secret of the Devil Pawns with Azazel. A devil made them for his own people, & Rias has trusted us with examining them. We can't share that information without consent from her at least, & potentially a high ranking leader of her family's faction.

Larekko12 said:
I thought that was given and our various delineations of information were coming after the we've confirmed things with Rias (whom we really should abuse more. And whom we really should reinvest in more.)

That wasn't clear to me. You should edit your vote to explicitly mention you verifying it at least. Even if it was Rias's family agreed, it's possible she would object after all.

[] Stunt : As Boosted Gear forms around your arms power flares, green and full of pride and arrogance, Your mind clears and firms, the Dominion of Dragons is no challenge to the supremacy of one of the Chosen of the Sun.

I like this stunt. But I'll submitted an edited version in a few minutes. I think we can improve it a little & build up our trust with Mittelt & Asia some...
 
codeRR said:
I say unless we pass our other 4 trials very quickly we should hold off on learning sorcery, not much in tactical value unfortunately

Smut can you tell us what we would need to do anyway? For the 4 other trials
The first trial is humility. The initiate must learn to see beyond his own hubris, often in the course of challenges impossible to finish, deliberate humiliation by a mentor or contemplation of past failures. Storytellers might encourage players to take the lead in describing this initiation, as players are sometimes resentful when their character is humiliated at the Storyteller's hands. Brigid's humiliation was that she could not match the power of her peers—she had no skill in developing Charms.

The second trial is tutelage. The initiate must find a teacher—not necessarily a mentor as such, but a person or spirit able to give them a new insight. The Salinan College, a sorcerous academy of the First Age, encoded the principles of sorcery into the world. This ensures that the Solar Exalted can always find someone to bring them sorcerous wisdom. Even the greatest lost spells can be discovered again, given enough time, by those willing to listen to the secrets the world holds ready for them. Brigid's tutelage came from four powerful spiritual beings of uncertain provenance—presumably servants of the Unconquered Sun, although he has never spoken on the matter.

The third trial is a journey. The Lawgiver must wander and, through wandering, learn appreciation for the world as it is. Her glorious works may someday remake Creation, but the present matters as much as the future. The third trial is about understanding the importance of each moment of life. Brigid traveled to the elemental poles in pursuit of sorcery's secrets.

The fourth trial is fear. The Solar must learn mastery over her darkest fear—whether a fear of losing her way, of causing others' deaths, of claiming her true power, of finding herself powerless or simply of "spiders." For Brigid, this fear was found at the end of her journey, when she faced the Unconquered Sun and feared herself unworthy of him.

The fifth trial is sacrifice. To become a sorcerer, one must make a terrible sacrifice. This trial is repeated when the sorcerer ascends to higher levels of initiation, so that a sorcerer who cuts off his finger or abandons a brother to learn Terrestrial Circle Sorcery might lose a portion of her sanity to reach the Celestial Circle and cast aside her own true love to master the Solar Circle. Brigid's sacrifice, if any, was unknown.
Core book, page 251
 
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Wow.....that last one is.....intimidating
 
Yeah, I never liked that part of the sorcery system. It's really not enough bang for your buck all things considered, but presumably we can choose to make the sacrifice ourselves rather than having it be made for us by Alexander. It would really suck if the thing we needed to give up was our dream of having a harem or something else that's fundamental to Issei's character. :'(
 
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Smuthunter said:
Yeah, I never liked that part of the sorcery system. It's really not enough bang for your buck all things considered, but presumably we can choose to make the sacrifice ourselves rather than having it be made for us by Alexander. It would really suck if the thing we needed to give up was our dream of having a harem or something else that's fundamental to Issei's character. :'(
Don't worry, at least for Terrestrial I have in mind something 8)

It's for Celestial and Solar that you need to worry about :'(
 
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If that happened IC Isse would say

"Nope screw sorcery" at least I would assume
 
Oh.....well worry about that when we get there!
 
Smuthunter said:
I'm not going to bother addressing your other points since Alexander's [Common Sense] handled it for me, but "helping the thread educate itself" is what I do in about half of my posts. I have my PDFs and Google Docs open on the screen ready to drop any reference or quote any stat you might ask for. You on the other hand are unfamiliar by your own admission with both of the works involved in this quest, yet you complain about logical fallacies that I'm pretty sure you're not even using properly when I give you an educated opinion and politely point out that maybe you should take this into account given your own lack of familiarity with the subject material.
Canon sorcery has some major problems in that it's all ritual stuff that takes anywhere from seconds to hours of uninterrupted effort to finish. While we're casting we can take no action to protect ourselves, and if we take any damage at all we need to roll to maintain control of the spell or else it will blow up in our face. I would advise against using sorcery for combat. It is however a very good source of utility effects like Stormwind Rider.
You're attacking my credibility again rather than attacking my points and setting yourself up an as expert and using that to validate claims especially when it comes to things like Common Sense which aren't common and can be open to debate with the GM himself.
That's both appeal to authority, and ad hominem.
For instance. You have these PDFs and Google Docs that you use for reference and claim your high ground with but you don't post the Damn things.
So that we can educate ourselves.

You also keeping going back to fucking Sorcery to defame learning magic instead of DxD Styles which we've been repeatedly told are combat relevant, and who's casting source almost all overlap with our favored skills, which also almost all overlap with our actual power base building skills( Lore, Occult,Invstigation).

I mean just this very day you've said that the abiltiy to Parry lethal unarmed so we don't need Boosted gear is highly significant... for a contradictory and self defeating that would almost never happen with sufficient investment in our favored tree. Saying we can be caught unawares when you have in fact endorsed the surprise negator that makes that irrelevant in thread. Or that we would be stuck with Resistance charms for defense one of which is a perfect soak we already have while we have super inflate overdrive pools. Or we won't be able to Dodge it when Solar Dodge is bullshit and favored. And we have IPP for a large variety of Bad touch effects. And from what I understand years of gen exalted osmosis the non shaping bad touchs generally have counters in resistance.

Lot's of times it seem we act as if physcial is a primary instead of secondary skill.
 
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codeRR said:
If that happened IC Isse would say

"Nope screw sorcery" at least I would assume
And then presumably he'd get some other kind of reward.

"So I can have ultimate power if I stop caring about Ruby? Fuck that noise, Ruby's more important!"

And then he turns around and Ruby is half-undressed and throwing herself at him because holy shit Issei just turned down godlike power for her and that may as well be a marriage proposal!
 
EternitynChaos said:
And your reasoning behind telling him about our Research into the Evil Pieces?

I would think telling someone your not sure off about something that important to your allies would be a no no?



because it has nothing to do with our allies?

we are trying to puzzle out the secret behind a big important piece of devil magic, at no point should we ever mention the people we plan to use them on.

edit: i'm being an idiot.

I totally forgot it was a big deal to the devil clans.
then again, you would think he would have a way to extract and examine them by now, right?

well, whatever, war al politics, i changed my vote to mention that we are conducting research, then also mentioning that we probably shouldn't talk to him about it, considering the war and such.


Tch, hurry up and make peace already, we have SCIENCE! to do!
 
Do we know whether Demon Summoning works like in Creation? Because if it doesn't then Sorcery really isn't worth it. With communication and transportation already covered by modern technoloogy, what does that leave us?
Anti-army and anti-fortress spells? Meh. I suppose the self-buffs could be worthwhile, maybe.
 
iamnuff said:
because it has nothing to do with our allies?

we are trying to puzzle out the secret behind a big important piece of devil magic, at no point should we ever mention the people we plan to use them on.

if you mean our devil allies, not our harem allies, then it's even less relevant.

don't the (fallen) angels already have a copy of the evil pieces?

well, the comments about the war and politics have a point though.

I guess we need to wait till after to truce to share anything with him.

Tch, hurry up and make peace already, we have SCIENCE! to do!

I do not believe he would have a copy of the pieces or at-least just yet.
 

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