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Trials of the God-Harem King [Highschool DxD/Exalted] (CLOSED)

codeRR said:
I do not believe he would have a copy of the pieces or at-least just yet.

edited my post, and my vote.

edit: then i read alex's [common sense] post.

we spent merit points on that, lets fucking listen to it.

Magic Karate and secret secrets it is.
 
Larekko12 said:
You're attacking my credibility again rather than attacking my points and setting yourself up an as expert and using that to validate claims especially when it comes to things like Common Sense which aren't common and can be open to debate with the GM himself.
That's both appeal to authority, and ad hominem.
For instance. You have these PDFs and Google Docs that you use for reference and claim your high ground with but you don't post the Damn things.
So that we can educate ourselves.
You don't have any credibility for me to attack, Lare. You admitted yourself that you have no familiarity with either of the series involved in this crossover. That's not ad hominem, that's me using your own statements against you which is a valid debating tactic. Deal with it.

Common Sense is word of GM and is not open to debate since Alexander isn't in the habit of lying about what challenges he's going to have us face.

As for the PDFs, I'm not giving you my sources because I'm pretty sure that's piracy and it's against forum rules. The Google Docs can be *GASP* Googled! if you want your own copies but if you want the PDFs you'll have to buy them or pirate them on your own time.

You also keeping going back to fucking Sorcery to defame learning magic instead of DxD Styles which we've been repeatedly told are combat relevant, and who's casting source almost all overlap with our favored skills, which also almost all overlap with our actual power base building skills( Lore, Occult,Invstigation).
And yet I've been lobbying to put the First Occult Excellency on our list of purchases for a while now specifically for that purpose.

I mean just this very day you've said that the abiltiy to Parry lethal unarmed so we don't need Boosted gear is highly significant... for a contradictory and self defeating that would almost never happen with sufficient investment in our favored tree. Saying we can be caught unawares when you have in fact endorsed the surprise negator that makes that irrelevant in thread. Or that we would be stuck with Resistance charms for defense one of which is a perfect soak we already have while we have super inflate overdrive pools. Or we won't be able to Dodge it when Solar Dodge is bullshit and favored. And we have IPP for a large variety of Bad touch effects. And from what I understand years of gen exalted osmosis the non shaping bad touchs generally have counters in resistance.
Because those conditions are not mutually exclusive and require overlapping defenses. Using the Awareness charm to eliminate surprise attacks does not also allow us to go first in combat. Resistance charms can be overpowered. Perfects are expensive, and we can still we get mote-tapped before Boosted Gear is able to spin up, or even if we do and our opponent is particularly dangerous. There is no single defense that makes us immune to every possible attack. That's why we build a layered defense.
 
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How's this for a modified Stunt.

You rest on your bed in a lotus position. Opening one eye you survey your room, windows closed with the blinds drawn & all potentially distracting devices turned off & placed away. Across from you in wooden chairs sit Mittelt & Asia. The fallen angel rests her enormous hammer along her shoulders with a bored expression on her face as she leans back, one leg popped against your bed. A few feet to her left, Asia focuses her attention on a novel she's holding tightly. You'd asked her to present to heal you if absorbing the Dragon's Energy placed some injury or strain on your body; you won't let misguided pride or arrogance place you in danger needlessly when you know others still depend on you.

You suppress a laugh at the intensity with which the former nun is grasping the small paperback, clearly nervous but trying to look calm & you remember just how enthusiastic Mittelt had originally been when you asked her to guard you as you meditated. A warm reassuring feeling flows through you as you know that however this turns out, you can trust the two of them to watch over you.

Close your eyes you focus, the Boosted Gear materializing around your arms, powering flaring through its form green and full of pride and arrogance. Your mind clears and firms & turning your powerful will to controlling its power, twisting its energies to your command. For the Dominion of Dragons may answer to no mortal master but you are a Solar Exalt, Chosen of the Sun & you will adds its strength to your own.

Basically Mittelt will guarding Issei's meditating form & Asia will heal us allowing us to apply all our strength & energy to mastering the Dragon's Energy without needing to worry about over-straining ourselves.

There's a slight shift in emphasis in tone. Since I felt it was wrong for Issei to focus on the Supremacy of the sun with how much we need to rely on others & Issei just learning how much Hakuryuukou is stronger than him . Instead he's asked those close to him to watch over him as he uses the Dragon Energy.
 
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Eler0 said:
Do we know whether Demon Summoning works like in Creation? Because if it doesn't then Sorcery really isn't worth it. With communication and transportation already covered by modern technoloogy, what does that leave us?
Anti-army and anti-fortress spells? Meh. I suppose the self-buffs could be worthwhile, maybe.
The one really useful thing I can think of is the various levels of Countermagic. Being able to smash big ritual spells would really come in handy at several points in canon, like the barrier spell that the Khaos Brigade puts up during the peace talks.

Even if demon summoning does work, do you really want to try it and risk attracting the attention of the yozis?

515.gif
 
Smuthunter said:
The one really useful thing I can think of is the various levels of Countermagic. Being able to smash big ritual spells would really come in handy at several points in canon, like the barrier spell that the Khaos Brigade puts up during the peace talks.
Does DxD magic have any counterspells? Maybe we can just use those with our Lore/Occult Excellencies?
 
i can think of the biggest sacrifice issei can give for sorcery. his porn :))
 
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noahgab1133 said:
i can think of the biggest sacrifice issei can give for sorcery. his porn :))

That's a better sacrifice then you might think. Issei decides that from that point on to dedicate his efforts to protecting those important to him, giving up lesser distractions & indulgences. He will give up any material replacement or substitution for the love of the women in his life. A moment spent watching porn, reading a dirty magazine or manga or even engaging in masturbation is a moment not being near those he loves, giving them pleasure & receiving it or improving his strength to better protect them.
 
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megrisvernin said:
That's a better sacrifice then you might think. Issei decides that from that point on to dedicate his efforts to protecting those important to him, giving up lesser distractions & indulgences.
So... Remember why people turned their vote to rest back before instead of more training?
 
megrisvernin said:
That's a better sacrifice then you might think. Issei decides that from that point on to dedicate his efforts to protecting those important to him, giving up lesser distractions & indulgences. He will give up any material replacement or substitution for the love of the women in his life. A moment spent watching porn, reading a dirty magazine or manga or even engaging in masturbation is a moment not being near those he loves, giving them pleasure & receiving it or improving his strength to better protect them.
So possibly for the Terrestrial Circle we give up our friendship with the pervert duo, for the Celestial Circle we give up our porn, and for the Solar Circle we give up... our relationship with our parents? Generally the sacrifices are things that are holding you back from achieving your true potential if memory serves.

Eler0 said:
Does DxD magic have any counterspells? Maybe we can just use those with our Lore/Occult Excellencies?
There's a form of magic called reversal magic which -- shockingly -- reverses the effects of a spell that it is cast on. Sona's group used it to make Asia's healing spells inflict damage during one of the rating games, but it was very costly to the user and Azazel thought it was pretty shitty magic. Aside from that I can't think of any straight-up "fuck that spell" effects.
 
Here's some food for thought from one of the devs that I found.

Stephen Lea Sheppard said:
The Station of Sacrifice is not about punishment, and it's not about taking something away from the would-be sorcerer for balance purposes. It's about providing an in-character reason for why some or most sorcerers (but not necessarily your character, if you don't want) are weird bastards with skewed viewpoints on life. Anyone who's gone through a transformative experience and come out the other side is going to be, on some level, difficult for people who haven't gone through that transformative experience to relate to, and that's part of learning sorcery.

Brigid went through a purifying fire and came out more herself than she'd ever been; but friends who knew her before she discovered sorcery looked at her afterward and were all "Where'd my friend go and who's this person?" if only a little bit.

Ayesha Ura set aside love. Even if she wanted out of the relationship, she didn't break up like a normal person and go through a period of simultaneously hating her ex a bit and doubting her own worth as a person for not keeping his attention, she just up and one day went "You don't matter to me anymore" and that was that. Observers see it and go "How can she do that? I can't do that! She's like a creepy robot!"

The Station of Sacrifice is also, traditionally, badly written and fails to get this across, although admittedly gamers in general are so used to dealing with overbearing, punishing bullshit put in for "balance" reasons that the book would have to fairly beat the reader about the head and shoulders to make it clear the Final Station isn't one of those.

------

As an expansion to my post about what the Station of Sacrifice isn't, note that that it was originally written as the Station of Choice, whereby the sorcerer had to choose between two possible contradictory futures for herself and achieve one by killing the other — it wasn't actually about sacrifice, but the willingness to be decisive and accept that some things preclude other things.

Later writeups focused more on the sacrifice element, but I think the choice element is particularly important and a good reason why losing your finger or your hand or your arm is a bad example and should probably be ignored. The sorcerer should demonstrably gain an advantage other than sorcery for having made the sacrifice — it's always about giving up something you want that was holding you back from getting something else you want. It's also (almost) always a transformative experience that sets you apart from your peers, and this is doubly so because of the nature of the choice involved. People can imagine, and empathize with, being transformed by fate, being the victims of impartial cosmic action. Sorcerers aren't victims; they're actors on the cosmos. Not only are they different people than they were before they were sorcerers, they're different people because they decided to become different people. Ayesha Ura's complicated love for Chejop Kejak wasn't something robbed from her, and bystanders can't look at her and go "Oh, poor you, sorcery took your feelings away." They look at her and go "Damn, man, she decided to stop loving him. What an ice-cold bitch."

(Of course, cutting off your finger should still work. It's the lazy, thoughtless cheat, like a moment of humility you renege on two seconds after you experience it. Cutting off your finger is what you do when you want sorcery right now and can't be bothered with the sort of introspection you need to make a meaningful choice and a meaningful sacrifice.)
Quotes archived here. http://nobilis.me/quotes-from-stephen-lea-sheppard
 
Smuthunter said:
You don't have any credibility for me to attack, Lare. You admitted yourself that you have no familiarity with either of the series involved in this crossover. That's not ad hominem, that's me using your own statements against you which is a valid debating tactic. Deal with it.
No. It's still ad hominem cause you aren't refuting each point with a reason. And I said I have relatively little experience not none. I played through the tutorial and actually listen and look up stuff when people bitch about exalted on SB which seems all the damn time, and play as a apart of exalted quests.

Common Sense is word of GM and is not open to debate since Alexander isn't in the habit of lying about what challenges he's going to have us face.
Common Sense is open to debate with the Gm like any non closed Gm decision is in much the same way you can debate the validity of an authors individual choices. He might not be in the habit of lying but he can get knew ideas, and he can fail to realize certain things. Like how he's taking hints about how Rias's family or Rias her self might feel that a dude might not recognise until it's brought up and then comes to affect the way he goes with the story.

As for the PDFs, I'm not giving you my sources because I'm pretty sure that's piracy and it's against forum rules. The Google Docs can be *GASP* Googled! if you want your own copies but if you want the PDFs you'll have to buy them or pirate them on your own time.
And yet I've been lobbying to put the First Occult Excellency on our list of purchases for a while now specifically for that purpose.

I don't know the names of any of these mysterious Gdocs save the Fist of Daystar one and since those are actually public you can stop acting like a smug hoarder and post the links for the GM to put in the reference OP like he's actually doing with some bits about the magic system.
You can also link or name the places to buy the PDFs.

Because those conditions are not mutually exclusive and require overlapping defenses. Using the Awareness charm to eliminate surprise attacks does not also allow us to go first in combat. Resistance charms can be overpowered. Perfects are expensive, and we can still we get mote-tapped before Boosted Gear is able to spin up, or even if we do and our opponent is particularly dangerous. There is no single defense that makes us immune to every possible attack. That's why we build a layered defense.
Well duh there's no single defense. There's a alot of indivdual ones that combine. Thing is I think you're massively over inflating the use of FotD and the Martial Arts to Issei's general success and ascendancy to the detriment of the point of playing a Twilight Issei instead of a Dawn Issei, A Zenith Issei or even an Eclipse Issei which all seem much more in line with what Canon Issei was and had the Jackpot to become. And you tend to semi irrationally in flate the importance of being like canon Issei in those ways and drag the thread along with it even when Issei IC seems to lampshade it.



I mean we should theoretically with the right smooth talking, a good amount of investigation, and using the cops track down the snake gang, identify their holding, and gather the evidence needed for the cops to move without ever throwing a single puch. But we're probably just gonna beat up the boss.


Wait.

So Bright Can Shrink training times for Attributes to an hour? If she's better than us at it?

Where was her character sheet again?
 
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. . . Guys, I'll be honest: Exalted Sorcery is kind of crap. It has, what, three good effects? Four, with countermagic? One (demon summoning) we might not be able to use, and one (explosions) that is done better with native DxD stuff? If you want good magic spells, ignore Exalted stuff and focus on Monte Cook's World of Darkness Mage spells. They're massively more flexible, and don't require complicated, character-altering trials to use. Here, I'll give you a couple of examples:


Defensive Spell:

Area: Personal (+0)
Range: Personal (+1)
Duration: 10 Minutes (+6; +9 for an hour)
Casting Time: Standard Action (+1)
Effect: +17 AC (+17) (+14 AC/+14 for one hour)
Total cost: 25 Components
Notes: As anyone who knows d20 can tell you, we are now nearly untouchable for anyone within our challenge range. It's a poor man's Perfect Defense. Except it lasts 10 minutes to an hour.


True Strike

Area: Personal (+0)
Range: Personal (+1)
Duration: 10 Minutes (+6; +9 for an hour)
Casting Time: Standard Action (+1)
Effect: +17 Attack Bonus (+17) (+14 Attack Bonus/+14 for one hour)
Total cost: 25 Components
Notes: A poor man's perfect attack. Except it lasts 10 minutes to an hour. A similar spell can give similar bonuses to damage.


Diplomat's Protection:

Area: Personal (+0)
Range: Personal (+1)
Duration: 10 Minutes (+6; +9 for an hour)
Casting Time: Full Round (+0)
Effect: An aura that prevents creatures from directly attacking the subject unless they resist the spell with a Will save (a creature makes one save against the spell; success means it can directly attack the target, failure means it cannot). This aura ends if the subject attacks, and it does not prevent creatures from attacking the target with area effects. (+10)
Effect: +8 AC (+8) (+5 AC/+5 for one hour)
Total cost: 25 Components; This means the save DC is 25.


Skill Hax

Area: Personal (+0)
Range: Personal (+1)
Duration: Varies: Instant (+0); One Round (+1); One Minute (+3); Ten Minutes (+6); One Hour (+9)
Casting Time: Full Round (+0)
Effect: +15 - +24 on checks for a single skill, depending on duration (+15 - +24); +7 - +12 on checks for every skill, depending on duration (+15 - +24)
Total cost: 25 Components
Notes: Excellencies? Bitch, please.


Dispel

Area: Target (+1)
Range: 30 feet (+3); 100 feet (+6); 500 feet (+15)
Duration: Instant (+0)
Casting Time: Standard Action (+1)
Effect: Dispel magic. Choose a single spell or magical effect. Roll 1d20 and add the number of Metaspell components you spend on the dispel attempt; the DC is 11 + the creator's Hit Dice. If you succeed, the spell or magical effect ends. (+8 - +20)
Total cost: 25 Components
Notes: Replaces Counter-Spells


These are all Rank 1 spells. As I've said before, this stuff is ridiculously OP.
 
Smuthunter said:
So possibly for the Terrestrial Circle we give up our friendship with the pervert duo, for the Celestial Circle we give up our porn, and for the Solar Circle we give up... our relationship with our parents? Generally the sacrifices are things that are holding you back from achieving your true potential if memory serves.
There's a form of magic called reversal magic which -- shockingly -- reverses the effects of a spell that it is cast on. Sona's group used it to make Asia's healing spells inflict damage during one of the rating games, but it was very costly to the user and Azazel thought it was pretty shitty magic. Aside from that I can't think of any straight-up "fuck that spell" effects.

Modify the parent bit slightly. Give up our civilian life & all ties we have outside the supernatural world including our ties with our parents. We may interfere in the masquerade human world after this, but only to save it only to protect it.

Any feedback on my stunt by the way?
 
As far as I see? I see sacrifice, I see ideas tossed around and the only thing in my mind is NOPE. NOPE. NOPE.
 
megrisvernin said:
Modify the parent bit slightly. Give up our civilian life & all ties we have outside the supernatural world including our ties with our parents. We may interfere in the masquerade human world after this, but only to save it only to protect it.

Any feedback on my stunt by the way?
No because I'm not voting for stunts. There's no reason to choose one over the others when we can just stockpile them and whip out a new one every time we need to make this roll.
 
We need to convert those to percentages, and then to Dice with the understanding that you're most likely to succeed on half the die on any roll.

All these Sacrifice Choices chill me to bone.

Why not act like Misho's?
Or like his Lunar friends who gave up her antagonistic relationship with her mom?
 
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Larekko12 said:
We need to convert those to percentages, and then to Dice with the understanding that you're most likely to succeed on half the die on any roll.

All these Sacrifice Choices chill me to bone.

Why not act like Misho's?
Or like his Lunar friends who gave up her antagonistic relationship with her mom?

We don't have a relationship like that....do we? I mean we have our duo friends but we haven't really hung out with them right?
 
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Larekko12 said:
We need to convert those to percentages, and then to Dice with the understanding that you're most likely to succeed on half the die on any roll.

All these Sacrifice Choices chill me to bone.

Why not act like Misho's?
Or like his Lunar friends who gave up her antagonistic relationship with her mom?
Going by the dev quote I posted that sounds like what the devs intended the sacrifice to be -- you give up something that was holding you back from achieving something else.

If we were to follow a chain of sacrifices revolving around Issei's normal life, for instance, the first sacrifice might be giving up our friendships with the other normal kids at school. The second might be dropping out of school (or graduating early, given our Lore score), and the third might be moving out of mom and dad's house -- moving into Tomofuri's shrine and becoming an adult is the transformative experience, perhaps, and the sacrifice is themed around "you can't ever go back to being an ordinary high school kid." But we don't necessarily want to be a high school kid anyways, we just need to give up the possibility that we could ever forget all about demons and stuff and go back to living a normal life.
 
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Smuthunter said:
No because I'm not voting for stunts. There's no reason to choose one over the others when we can just stockpile them and whip out a new one every time we need to make this roll.

This is a repeatable roll? If we mess up now we can do it again?
 
megrisvernin said:
This is a repeatable roll? If we mess up now we can do it again?

I would assume it would just mean a wasted hour if we fail. If we blotch..likely we would gain dragon mutations until we fixed it. Then we can try again
 
megrisvernin said:
This is a repeatable roll? If we mess up now we can do it again?
Sure. This is what's called an extended roll.

While many actions can be accomplished with a single roll, some tasks are more complicated or require prolonged effort to accomplish. Scrambling up a tree might require only a single (Dexterity + Athletics) roll, but a sheer cliff takes longer to surmount and affords more opportunities for something to go wrong. The Storyteller could certainly reduce the climb to a single roll to speed up play, using a threshold to determine how long it takes the character to ascend and interpreting failure or botch accordingly.

Alternatively, however, the Storyteller can define the climb, or any task of this nature, as an extended roll. In doing so, he sets a number of total successes the player needs to garner in order to succeed (called the cumulative difficulty) and the time that passes in game between each roll (called the roll interval). Climbing a cliff might have a cumulative difficulty of 20 and a roll interval of five minutes, meaning that the player rolls (Dexterity + Athletics) once for every five minutes the character spends climbing, and he adds the successes from each roll together. Once the player has amassed 20 successes, the character reaches the top.

Like normal actions, an extended roll can also have a difficulty as well as a cumulative difficulty, in which case each roll is made at the appropriate difficulty and only adds the threshold to the
amassed total (or one success added for threshold zero).

A failure on any part of an extended roll has no effect beyond contributing nothing to the accumulated successes. A botch, on the other hand, can have a range of unpleasant consequences selected by the Storyteller. Sometimes, a botch costs the player a set number of accumulated successes (or perhaps all accumulated successes). In a worst case scenario, the botch spoils the entire effort, resulting in automatic failure for the action as a whole.
What that means for us:

Roll: [Wits + Resistance] At the end of each hour
Difficulty: 3
Successes needed: 15
Is that we roll a dicepool of Wits + Resistance every hour that we spend training our bodies to learn knacks. Every time we get more than three successes, we add those extra successes to a progress pool. Once the pool has 15 successes in it we learn the knack.
 
Ah ok

hm....are we just going to learn fotd? Or should we consider diping into other style(s) if we get the chance at a later date?
 
Hey guys, I have an idea about an omake, but that I don't feel like I can write it well myself. It would be for Rias and her peerage. Anyone interested?
 
Smuthunter said:
Sure. This is what's called an extended roll.
What that means for us:
Is that we roll a dicepool of Wits + Resistance every hour that we spend training our bodies to learn knacks. Every time we get more than three successes, we add those extra successes to a progress pool. Once the pool has 15 successes in it we learn the knack.

Hrrm. This structure makes some sense to me. But..would stunts only be useful for the extra dice then? To adding additional successes to use less time up training here?
 
I might be interested, what's the idea?
 
Megaolix said:
Hey guys, I have an idea about an omake, but that I don't feel like I can write it well myself. It would be for Rias and her peerage. Anyone interested?

:/. I feel like I have a feeling for Rias but not sure I could write Akeno, Koneko or Kiba.
 

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