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It's only grimdark because only a grimdark setting would be a worthy challenge for the Exalted to fix. ;DIntrospective Tinkerer said:You gotta love Creation, what it has in Grimdark it makes up with bullshitting WTF powers and denizens.
Stroth said:The Charcoal March of Spiders school. Grandmother Spider Mastery lets you attack everything in your sight twice. Pattern Spider Touch lets you rewrite someone's fate if you hit them, for example: Now their fate is to be a duck. So, head to the top of Mount Meru and stack on every awareness charm you've got. You can now see everyone in Creation. Now combo Grandmother Spider Mastery and Pattern Spider Touch. This combo is known as the Geographical Duck-Punching Method.
Adding in a damage dealing charm to the combo converts it into the Creation-Slaying Oblivion Kick.
Basically, Fate can help you direct into directions by making certain outcomes more likely. It does not, however, *determine* outcomes; free will and agency are still very much in effect and very important.
One example given is of a Sidereal who wants to kill a king, and creates a Fate that effects various penalties on the king in question in specific situations, so that when the king is faced with an assassin, he will be much more likely to lose and die.
If the king is a powerful enough fighter however, he might still be able to fend off his attacker despite the Fate-imposed penalties.
The former. It's listed as a shaping effect, which is the local terminology for reality-warping effects. Most fate-spinning effects aren't that potent, and the Duck Punch charm is essence 6 anyways so only elder Sidereals can use it.iamnuff said:Would changing someone's fate to "be a duck" actually turn them into a duck, or merely apply penalties for not being a duck?
Those charms come from Scroll of the Monk, which means they're terrible and shouldn't be used at any game table ever.Sure, you can still climb a mountain, spy an opposing army, then punch them all in the face twice from miles away, then give them the fate to "die in the upcoming battle" thus giving the entire army penalties against you and your own army, but that's the sort of thing that thematically fits a high level Martial-Artist/Fate-Bender, not polymorph punches.
Honestly, it seems like a really obvious rule-patch.
Sidereal martial arts are similar to the more powerful Sacred Gears in that they are built around concepts rather than actions. Just as Boosted Gear can theoretically do anything that falls under 'doubling' or 'transferring' so too can a Sidereal build an art around some idea that they have learned to completely understand. The Charcoal March of Spiders was created by studying the Pattern Spiders that were created by Autochthon to maintain his Loom of Fate. As the Pattern Spiders can alter a fate by adjusting the threads, a Sidereal who has mastered the school can use the concept of 'Pattern Spider' to adjust fate to her own liking.EternitynChaos said:It's not a Fate Bending Effect here, so much as a Shaping Attack in this case when you talk about the Duck-Punch, it is indeed a thing, it's thematic to the style rather then sidereals as well for that matter, CMoSS's thing is changing, canabilization and other spider themes /shrug the thing to remember her is CMoSS isn't a Sidereal charm, its a Sidereal Martial Art style, different rules and all that /frown I'm probably not doing a very good job of explaining it
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