Trivialities (part 4)
Mr Zoat
Dedicated ragequitter
- Joined
- Dec 1, 2016
- Messages
- 16,064
- Likes received
- 823,650
6th April 2013
09:34 GMT -7
Richard frowns at his screen. "Space combat feels kinda slow."
I give the unsteady-looking game designers around us a quick look, but they don't seem to be offended. Returning my eyes to Richard, I shrug.
"That's a bottom-of-the-market hauler. They are kinda slow. It's not even a computer game thing to justify upgrades."
From reviewing the plot outlines, I know that Richard's done the quickest route to getting control of a ship: start as a gordanian with the pilot background, then get a job doing routine supply runs on a ship whose captain is over the hill and is happy to let you run the thing. That leads to getting attacked, and there're plot threads for if you manage to escape or if you don't.
I'm just doing the same thing I did with Morrowind: staring at the character creator and failing to progress to the actual game. Richard jumped in with one of the default builds and Wallace picked a well built female Tamaranean scientist.
Okay, so I don't think I want to play as a Citadelian, which leaves…
Ah, bite the bullet. Crown Imperium engineer it is. Generically handsome male, ah… Lallan, that's a reasonably common name.
Wallace wiggles his control pad. "Wait, how come I can't fly? I should be able to escape this easily."
"Tamaraneans need to feel joyful to fly." I glance at his screen. "And I don't think being auctioned as a slave is making her joyful."
"Ah… She won't have to… Do..? Stuff, with-."
"No. Technically skilled slaves are too valuable to be used as sex toys. Though that sort of thing probably wouldn't actually bother a Tamaranean all that much."
"It would bother me. I think it would bother most people, Oh El."
"That's probably why 'whore' isn't a template."
"Not for player characters." We look around at the developer who just spoke. "Your records made it pretty clear that prostitution is pretty common in the Vega Systems with most species, there just weren't enough ways to get one involved in the main plots."
Richard pauses his game. "What sort of rating were you going for?"
"Mature, but there's a toggle to turn the blood and gore down or off. Oh, ah, any sex happens off camera."
Wallace snorts as one of the guards at his slave auction is shot dead, giving him space to run for it. "I don't know if you've heard of it, but we've got this thing called 'the internet'."
"Oh no, this game doesn't need an internet connection to run. Orange Lantern had that as one of the original requirements."
"Heh. Well, I have a girlfriend now, so I should be okay anyway."
Richard smiles. "You think something like this could encourage the space program?"
"It wasn't the main reason, but-. Maybe we could add an 'explore modern Vega' mode..?" Huh. "Did either of you think of starting with a branx character?"
Wallace shrugs. "Not really into playing as the bad guys."
The designer shakes his head. "Oh, no, you don't need to. In-game it's more profitable for a branx character to be ruthless, but there are legitimate-. Legitimate by our standards, jobs they can take."
"Kid Flash, was that a speciest remark?"
"Whu-?" He looks around in surprise. "No, I just-. I figured that even if they weren't particularly bad individually, they were still working on the evil side. Even the guys just manning the ore freighters are supplying the Citadel, right?"
"Yes, most of them. That's part of the whole moral conundrum that the game presents."
Richard looks curious. "Why did you ask about the branx?"
"Market research. In World of Warcraft, ugly races get played a lot less than attractive ones. And the whole Horde is ugly, so the player base was overwhelmingly Alliance until the Blood Elves got added in. Since this is a single player game I guess it doesn't matter; there's no population balance issue…"
Wallace presses buttons with unnecessary vigour. "Fighting's-. Maybe I shouldn't have picked a scientist."
"Her arms are still chained together, and those guards are gordanians."
"I didn't see a key..?"
"But you did see the sniper shoot the guy next to you. They were there to free the slaves-."
"So do I go back-?" He turns the camera around and sees that the market's security force is pushing through the area, trading fire with the attackers. "I guess not."
Richard leans in to look at his screen. "Dude, those guys are dying so you can get away. Maybe you should actually try getting away?"
"Ah, yeah?" He moves his character into cover-.
And there's… No clipping. The character isn't wearing all that much, but her skin deforms naturally to fit in the available space rather than phasing through the virtual wall. I can't… Think of a single game that does that. Some switch the character to a different pose to cut down on it, but phasing limbs has been a feature of every game I've ever seen. I used to shoot guards' arms through the doors they were standing next to in Goldeneye.
I pause my character's briefing from their factory supervisor and turn to the programmer. "What engine did you end up using?"
"Oh, it's custom. None of the ones on the market could handle the switch between space combat and ground combat in the way we wanted. You can actually stand on the outside of a ship's hull while the ship to ship combat happens around you. None of it's pre-rendered."
Okay, no. I've heard that 'Obsession makes better'; I'm an Orange Lantern. But I refuse to believe that even top tier programmers could create an entirely new engine and a full game in a year. Certainly not with only a month of death marching.
"Did you outsource any of-."
"No! This is all-. All our work."
I take my runestone out of subspace and…
Ah. A glow. Well, it was that or telepathy. Wallace and Richard pause their own games, getting ready to follow my lead.
"And… Did someone join the company? Since last time I got an update, I mean?"
"Did-? Did someone..?" His eyes go a little glassy. "I mean… People join, people-. People left-."
"Someone you remember as being unusually enthusiastic? And made everyone else more enthusiastic by being around them?"
His face… Sort of brightens up, then falls again. Then it brightens up, then falls, looking confused. Then he frowns. "What?"
Richard pulls out his own runestone, and I nod.
"We'll start in the basement. Stick together. We'll call in Zatanna once we have confirmation."
Two nods, and I lead the way through the crowd of enchanted game developers towards the exit.
"But what did you think so far!"
09:34 GMT -7
Richard frowns at his screen. "Space combat feels kinda slow."
I give the unsteady-looking game designers around us a quick look, but they don't seem to be offended. Returning my eyes to Richard, I shrug.
"That's a bottom-of-the-market hauler. They are kinda slow. It's not even a computer game thing to justify upgrades."
From reviewing the plot outlines, I know that Richard's done the quickest route to getting control of a ship: start as a gordanian with the pilot background, then get a job doing routine supply runs on a ship whose captain is over the hill and is happy to let you run the thing. That leads to getting attacked, and there're plot threads for if you manage to escape or if you don't.
I'm just doing the same thing I did with Morrowind: staring at the character creator and failing to progress to the actual game. Richard jumped in with one of the default builds and Wallace picked a well built female Tamaranean scientist.
Okay, so I don't think I want to play as a Citadelian, which leaves…
Ah, bite the bullet. Crown Imperium engineer it is. Generically handsome male, ah… Lallan, that's a reasonably common name.
Wallace wiggles his control pad. "Wait, how come I can't fly? I should be able to escape this easily."
"Tamaraneans need to feel joyful to fly." I glance at his screen. "And I don't think being auctioned as a slave is making her joyful."
"Ah… She won't have to… Do..? Stuff, with-."
"No. Technically skilled slaves are too valuable to be used as sex toys. Though that sort of thing probably wouldn't actually bother a Tamaranean all that much."
"It would bother me. I think it would bother most people, Oh El."
"That's probably why 'whore' isn't a template."
"Not for player characters." We look around at the developer who just spoke. "Your records made it pretty clear that prostitution is pretty common in the Vega Systems with most species, there just weren't enough ways to get one involved in the main plots."
Richard pauses his game. "What sort of rating were you going for?"
"Mature, but there's a toggle to turn the blood and gore down or off. Oh, ah, any sex happens off camera."
Wallace snorts as one of the guards at his slave auction is shot dead, giving him space to run for it. "I don't know if you've heard of it, but we've got this thing called 'the internet'."
"Oh no, this game doesn't need an internet connection to run. Orange Lantern had that as one of the original requirements."
"Heh. Well, I have a girlfriend now, so I should be okay anyway."
Richard smiles. "You think something like this could encourage the space program?"
"It wasn't the main reason, but-. Maybe we could add an 'explore modern Vega' mode..?" Huh. "Did either of you think of starting with a branx character?"
Wallace shrugs. "Not really into playing as the bad guys."
The designer shakes his head. "Oh, no, you don't need to. In-game it's more profitable for a branx character to be ruthless, but there are legitimate-. Legitimate by our standards, jobs they can take."
"Kid Flash, was that a speciest remark?"
"Whu-?" He looks around in surprise. "No, I just-. I figured that even if they weren't particularly bad individually, they were still working on the evil side. Even the guys just manning the ore freighters are supplying the Citadel, right?"
"Yes, most of them. That's part of the whole moral conundrum that the game presents."
Richard looks curious. "Why did you ask about the branx?"
"Market research. In World of Warcraft, ugly races get played a lot less than attractive ones. And the whole Horde is ugly, so the player base was overwhelmingly Alliance until the Blood Elves got added in. Since this is a single player game I guess it doesn't matter; there's no population balance issue…"
Wallace presses buttons with unnecessary vigour. "Fighting's-. Maybe I shouldn't have picked a scientist."
"Her arms are still chained together, and those guards are gordanians."
"I didn't see a key..?"
"But you did see the sniper shoot the guy next to you. They were there to free the slaves-."
"So do I go back-?" He turns the camera around and sees that the market's security force is pushing through the area, trading fire with the attackers. "I guess not."
Richard leans in to look at his screen. "Dude, those guys are dying so you can get away. Maybe you should actually try getting away?"
"Ah, yeah?" He moves his character into cover-.
And there's… No clipping. The character isn't wearing all that much, but her skin deforms naturally to fit in the available space rather than phasing through the virtual wall. I can't… Think of a single game that does that. Some switch the character to a different pose to cut down on it, but phasing limbs has been a feature of every game I've ever seen. I used to shoot guards' arms through the doors they were standing next to in Goldeneye.
I pause my character's briefing from their factory supervisor and turn to the programmer. "What engine did you end up using?"
"Oh, it's custom. None of the ones on the market could handle the switch between space combat and ground combat in the way we wanted. You can actually stand on the outside of a ship's hull while the ship to ship combat happens around you. None of it's pre-rendered."
Okay, no. I've heard that 'Obsession makes better'; I'm an Orange Lantern. But I refuse to believe that even top tier programmers could create an entirely new engine and a full game in a year. Certainly not with only a month of death marching.
"Did you outsource any of-."
"No! This is all-. All our work."
I take my runestone out of subspace and…
Ah. A glow. Well, it was that or telepathy. Wallace and Richard pause their own games, getting ready to follow my lead.
"And… Did someone join the company? Since last time I got an update, I mean?"
"Did-? Did someone..?" His eyes go a little glassy. "I mean… People join, people-. People left-."
"Someone you remember as being unusually enthusiastic? And made everyone else more enthusiastic by being around them?"
His face… Sort of brightens up, then falls again. Then it brightens up, then falls, looking confused. Then he frowns. "What?"
Richard pulls out his own runestone, and I nod.
"We'll start in the basement. Stick together. We'll call in Zatanna once we have confirmation."
Two nods, and I lead the way through the crowd of enchanted game developers towards the exit.
"But what did you think so far!"
Last edited: