• The site has now migrated to Xenforo 2. If you see any issues with the forum operation, please post them in the feedback thread.
  • Due to issues with external spam filters, QQ is currently unable to send any mail to Microsoft E-mail addresses. This includes any account at live.com, hotmail.com or msn.com. Signing up to the forum with one of these addresses will result in your verification E-mail never arriving. For best results, please use a different E-mail provider for your QQ address.
  • For prospective new members, a word of warning: don't use common names like Dennis, Simon, or Kenny if you decide to create an account. Spammers have used them all before you and gotten those names flagged in the anti-spam databases. Your account registration will be rejected because of it.
  • Since it has happened MULTIPLE times now, I want to be very clear about this. You do not get to abandon an account and create a new one. You do not get to pass an account to someone else and create a new one. If you do so anyway, you will be banned for creating sockpuppets.
  • Due to the actions of particularly persistent spammers and trolls, we will be banning disposable email addresses from today onward.
  • The rules regarding NSFW links have been updated. See here for details.

With This Ring (Young Justice SI) (Thread Fourteen)

okay while most of your point is completely true, from what i and a lot of other people are able to tell mothership zeta is mostly just a fanwank DLC kind of thing. it doesn't happen, or if it does then there's no way it ended the same way it did, otherwise a lot of other stuff would make no sense power scaling wise. for instance, the lone wanderer would likely share the alien tech with the brotherhood because friendship or something. the alien stuff has always been mostly a joke/random encounter because it's mostly for gameplay purposes like weapons, and a bit of fluff. a crashed alien ship was only in new vegas if you had wild wasteland as a trait as well. it's not meant to be canon, just a fun little jaunt that gives you some cool stuff.

The area 51 thing is true though, and if it did go through then aliens would probably be in the actual canon, but different from how they were in MSZ. mostly cause them starting the great war is a complete fucking cop out.
I kind of assumed the lone wanderer decided to go fuck off somewhere now that the brotherhood were doing decently and he had a spaceship. He probably doesn't want to give them too much power - especially with how the west coast brotherhood and some east coast members behave. I never thought he was really pro-brotherhood. It's more that he's fighting for the people of the wasteland - and the Brotherhood, being as isolationist as it is, could easily become a threat to them. Their goals just temporarily aligned. Since there isn't much lore on what he did after the game, I always assumed he either died, went into a coma once you stopped playing, or went off to another country / another planet on the mothership and decided not to share - this is perfectly in character for how most people play (the ones that try to do good).
 
Organized, properly fielded militaries? The two that get referenced in the update are likely the largest.
Yes, Fallout America is a big place with a lot going on in it.

And for all the West Coast games, the East Coast survived with a lot more everything intact.

You have absolutely no reason to think that. Normal Psionics exist in the fallout setting.

Why are you like this?
There are two sources of Psionics in fallout.

Exposure to FEV be it direct or the low level atmospheric that got released when the bombs fell, and leftover Old One shit.

The fact that he described it as technology, and mistook it as something belonging to the Zetan's, means it's leftover Old One shit.


because they crash so often?
They are known to crash from literally just flying through the atmosphere.
 
When's this in the timeline compared to Fallout 3? Is Mothership Zeta still hanging out orbit around the Earth, or has the FO3 protagonist destroyed it? If it's still up there, I'm sort of surprised that Paul and his minions haven't boarded it so that they could take it for themselves by now.

The chapter takes place in 2279, FO3 is August of 2277 to around March of 2278. FNV starts in mid-October of 2281 and continues on until sometime in 2282. FO4 for context starts in October of 2287.

The wiki has this really great timeline that I love to look over, it's quite helpful.
 
Yes, Fallout America is a big place with a lot going on in it.

And for all the West Coast games, the East Coast survived with a lot more everything intact.


There are two sources of Psionics in fallout.

Exposure to FEV be it direct or the low level atmospheric that got released when the bombs fell, and leftover Old One shit.

The fact that he described it as technology, and mistook it as something belonging to the Zetan's, means it's leftover Old One shit.



They are known to crash from literally just flying through the atmosphere.

The Zetans could be a third such source, considering they probably experimented with something similar to FEV at one point or another. Nowhere in game is it stated that there are only 2 sources of psionics. We just only see 2 possible sources
 
nah i meant like the forecaster kind of psionics. they had to wear the psychic nullifiers and all that, the master kept them around to figure out certain things cause some of them could see the future, others could see the past, some were just able to see what was happening then and there. it was neat. but i'm not sure how well it'd mesh with telepathy in the mix. i think one psionic had the ability for telekinetics though.

the problem is, prettymuch every subject Moreau successfully turned into a psyker went insane- like, not "quirky" insane, but "drooling, gibbering,hallucinating and needed to be strapped into a psionic nullifier (though THAT tech could be interesting...) to stop them setting the base/ the super mutants on fire with their mind" insane-less mentally Functional than Horrigan (who was canonically...mentally impaired/barely smart enough to hold a gun BEFORE the FEV exposure- my guess is the scientists crammed his skull completely full of implants to compensate-either that or his Int was purely a gameplay and story segregation thing)...

there'd be a horrific cost in casualties from the human experimentation required to rediscover whatever technique Moreau dumb-lucked his way into via brute-force, assembly line science from the ground up, and there's no guarantee the procedure/mutation wasn't as much as a pointless evolutionary dead-end as the post-war FEV Super Mutants are- it'd probably be both more practical, and ethical to just work the kinks out of the Zetan-derived Psitech they've allready got-
i mean, by all appearances it either can be used with a non-invasive interface- which has some pretty frikking incredible potential applications for MMI in general, or pretty damned safely/reliably implanted given that Paul-FO's using the stuff
 
Area 51 doesnt seem like much to get from a full power ring i would have assumed he also took out the mothership or something.
 
Eh? Wha-? Old gods? Yeah, I have no idea about any of this lore other than a brief recollection that Fallout 3 had an alien expansion. @_@

When it comes to aliens + pyschics I go with Xcom. OL would probably like some of the stuff they got upto with Meld, but I don't know how effective he'd be in that setting with only one ring charge and his skills from when he first got his ring.
 
the problem is, prettymuch every subject Moreau successfully turned into a psyker went insane- like, not "quirky" insane, but "drooling, gibbering,hallucinating and needed to be strapped into a psionic nullifier (though THAT tech could be interesting...) to stop them setting the base/ the super mutants on fire with their mind" insane-less mentally Functional than Horrigan (who was canonically...mentally impaired/barely smart enough to hold a gun BEFORE the FEV exposure- my guess is the scientists crammed his skull completely full of implants to compensate-either that or his Int was purely a gameplay and story segregation thing)...

there'd be a horrific cost in casualties from the human experimentation required to rediscover whatever technique Moreau dumb-lucked his way into via brute-force, assembly line science from the ground up, and there's no guarantee the procedure/mutation wasn't as much as a pointless evolutionary dead-end as the post-war FEV Super Mutants are- it'd probably be both more practical, and ethical to just work the kinks out of the Zetan-derived Psitech they've allready got-
i mean, by all appearances it either can be used with a non-invasive interface- which has some pretty frikking incredible potential applications for MMI in general, or pretty damned safely/reliably implanted given that Paul-FO's using the stuff

I like you. but something you're forgetting is that they were hereditary. the forecaster shows up in new vegas and he's like twelve or something. and unlike the first generation ones, he wasn't a gibbering wreck even without his medicine on. so it's obviously stabalised within at least five to eight generations. i think. considering that the forecaster shows up in NV and mariposa's whole shitshow mostly happened in 1. minus horrigan and the other mutie troop.
 
Yes, Fallout America is a big place with a lot going on in it.

And for all the West Coast games, the East Coast survived with a lot more everything intact.

Since this is after the eastern Enclave was destroyed and before the minutemen regained their strength, the eastern Brotherhood of Steel army and the forces of The Pitt are the only military forces of note in the entire North-East region. Down south I don't think we know anything except that in Florida, an irradiated G.E.C.K. is turning it into an spreading irradiated swamp. The forces of the Pitt definitely can't compete with the Legion or NCR, the Washington BoS might but they are only a bit more than a third of the way to Fallout 4 so they don't have Liberty Prime or The Prywden, and it's not even certain that they have recovered from the fight against the Enclave.

The only force that could potentially count is the Midwest BoS since they recruit non-humans, but even then nobody knows anything they've done for over 80 years before this takes place. It's entirely possible that they're gone. What I'm saying is that it's absolutely ludicrous to claim that there are four separate forces as large as the ones fielded by two multiple-state-wide empires with absolutely nothing to back it up. We'd probably have heard if there was a big empire in the Carolinas so now we're left with the BoS in Illinois and south (possible), some sort of Dakota/Missouri empire (a lot less plausible), and two more somewhere in the regions famous for radioactive hurricanes that are active during the majority of the year.

I put way too much thought into this.
 
Last edited:
maybe, but it does help to shut down arguements without some substance behind them. also off topic but i'm gonna point out, a lot of the eldritch stuff didn't show up until bethesda took over, aside from the kind of eldritch stuff like the master and other bunk.
 
I like you. but something you're forgetting is that they were hereditary. the forecaster shows up in new vegas and he's like twelve or something. and unlike the first generation ones, he wasn't a gibbering wreck even without his medicine on. so it's obviously stabalised within at least five to eight generations. i think. considering that the forecaster shows up in NV and mariposa's whole shitshow mostly happened in 1. minus horrigan and the other mutie troop.
Hereditory? how so? there were...... 3-5 of them made total- and to the best of my knowledge, they were the results of FEV injection directly into the brain- better than even odds they ended up sterile..... and to the best of my knowledge, they were at ground zero for the nuke under the cathedral- i barely remember the guy in question- weren't they a random/natural mutation like Hakunin?
 
nup. had the psychic nullifier and everything from mariposa on his head. no idea how they weren't sterile but one of them had kids, and eventually the forecaster was born. least i'm pretty sure, he mentions mariposa at one point when talking about his medicine.
 
Actually, for all we know the Eastern Enclave is still alive. I would imagine things would play out in their favor if the Lone Wanderer is just as unimportant as the Courier in the mod's version of the Fallout timeline. Especially when the mod's start date is before the Lone Wanderer even leaves their Vault.

Because, once again, this isn't just regular Fallout. This is the setting as it is in the Old World Blues mod for Hearts of Iron 4. Where they deliberately downplay the importance of the Fallout protagonists, and where the Chicago Enclave is slated to be the feared and powerful major player in the Midwest.
 
When I first… Vanished from Earth Prime and appeared here, I desperately looked for a way to recharge the ring. Finding nothing in the blasted world below me I started looking for something else that would give me the power I needed to survive, and maybe make something of the situation. Which is why I came here: the largest cache of nonhuman technology combined with a local population who might be prepared to negotiate with me. The way things actually played out… It could have gone better, but it could have gone a lot worse.

Why was he looking for nonhuman technology specifically? If he was looking for stuff that can give him superpowers well, technically, there's Earth-made stuff that can give them too (radiation exposure, FEV exposure, whatever's going on with the Cabots). Also if he was looking for 'the largest cache of nonhuman tech' how the heck did his ring miss not one but two zetan Motherships in Earth orbit? What did they have 'scry wards' carved on the hull?
 
How common are aircraft of any sort in Fallout?
 
at this point the NCR has bear force 1. which is like 5 vertibirds maybe. otherwise the enclave is slowly producing more vertibirds. the boomers don't have their bomber yet. if we're going by in general the brotherhood has developed at least four blimps, and a shitload of vertibirds by the time of 4.
 
How common are aircraft of any sort in Fallout?
A few factions have Vertibirds, and the East Coast Brotherhood gets a giant airship in Fallout 4.
at this point the NCR has bear force 1. which is like 5 vertibirds maybe. otherwise the enclave is slowly producing more vertibirds. the boomers don't have their bomber yet. if we're going by in general the brotherhood has developed at least four blimps, and a shitload of vertibirds by the time of 4.
At this point the Enclave isn't producing much of anything.
 
If we're covering alternate Pauls Zoat, I'm interested in what you would do with Paul emerging with the ring over Terminator Earth, specifically during the Future War period strictly during Terminator 1 & 2, for obvious reasons.

If it was me, I'd use the ring to subvert/reprogram Skynet at the central core or slave higher functions to my control, stop the Machine combat units in the field, halt the Machine work camps and human processing centers, and contact John Connor and the Resistance to see about working together to rebuild with Skynet's resources and facilities.
 
If we're covering alternate Pauls Zoat, I'm interested in what you would do with Paul emerging with the ring over Terminator Earth, specifically during the Future War period strictly during Terminator 1 & 2, for obvious reasons.

If it was me, I'd use the ring to subvert/reprogram Skynet at the central core or slave higher functions to my control, stop the Machine combat units in the field, halt the Machine work camps and human processing centers, and contact John Connor and the Resistance to see about working together to rebuild with Skynet's resources and facilities.
Are work camps and processing centres from T1 or T2? Because if not, then they didn't happen.
 
In actual Fallout? All we've seen is helicopters, an airship, and a restored B-52 bomber.

In the OWB mod? It's quite possible to invest in aircraft. With several nations being able to field the equivalent of WW2 aircraft.

There are three tiers of technology in OWB. Tribal, Civilized, and Advanced. Many nations are only Tribal, though the Tribals with focus trees usually get the ability to advance to Civilized. It's extremely rare for a Civilized nation to be able to reach Advanced. For the most part you either have to start out as Advanced or be one of the nations that can be taken over by the Enclave.

UcXmxcd.png


In OWB, the Legion is considered to be a Civilized nation. So in theory the Legion could have some WW2 comparable aircraft or airships given that Kronos is in the mod's version of the Fallout world.

As for those three stars under some of those aircraft are? Variants. Like, the bomber variants can have less fuel but more bombs, torpedoes for anti-ship duty, or more fuel but less bombs. Or the airship variants can be weaker but cheaper, be specialized for attacking ground targets, or be specialized for attacking air targets.

M0rCVsC.png


And just to give an idea on what the Gliders Tribals are restricted to are like, as well as what the airships are like. I figure the rest of the aircraft are basically self-explanatory.

So, uh, yeah. In the OWB version of the setting, the Legion can have a proper air force and be just as well equipped as the NCR.

=====

I'll also say the Enclave could in theory still be producing something in the canon timeline. They weren't actually destroyed during the events of Fallout 3 and Broken Steel. During the final fight against them a fuckload of Enclave Vertibirds were fleeing somewhere. Maybe the Chicago Outpost?

And, well, in OWB they're slated to be the dominant power in the Midwest.

=====

And yes, the work camps are canon to Terminator and Terminator 2.

In the first movie, when Kyle is telling Sarah about the future: Most of us were rounded up, put in camps for orderly disposal. (pulls up his right sleeve, exposing a barcode) This is burned in by laser scan. Some of us were kept alive... to work... loading bodies. The disposal units ran night and day. We were that close to going out forever. But there was one man who taught us to fight, to storm the wire of the camps, to smash those metal motherfuckers into junk. He turned it around. He brought us back from the brink. His name is Connor. John Connor. Your son, Sarah, your unborn son.
 
Kyle Reese in Terminator 1 was in a work camp before being freed by John Connor. He mentions the disposal units ran night and day.
Huh. I wonder why? That can't have been more efficient than just shooting them, or having machines do the work.

The Republic of the Rio Grande can go from Civilised to Advanced, if you merge your leader with what's left of an AI.

There are also a few custom devices and weapons some factions can build.
 
Last edited:
Maybe Skynet was just being really fucking petty?

I know Sarah Connor Chronicles also said that the work camps were actually run by people referred to as Grays. Human collaborators who willingly worked for Skynet and spent a lot of their time teaching Terminators how to blend in with humans.

Though that probably isn't canon to the movies. So whatever.
 

Users who are viewing this thread

Back
Top