Blight Gecko
Not too sore, are you?
- Joined
- Feb 26, 2015
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What's the difference between a God, an Exalted, and/or a Dragon?
Aesthetics and purpose mainly. All three are very powerful beings with in this universe.
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What's the difference between a God, an Exalted, and/or a Dragon?
Not a huge amount unless you're getting into specifics that usually aren't relevant.What's the difference between a God, an Exalted, and/or a Dragon?
Because they are a powerful faction and potentially useful allies. Because Irina is our childhood friend and theres no reason to change that. Because we also have no reason to spurn them when at least one of our most powerful allies is actively trying to make a treaty with them.
err, we already have a health level knack, that can be purchased multiple times
Did you guys even read it? The other Knack has static values, mine is attached to stats, it can rise, and at moment too powerful.
Sure, the intent is to begin high and toning down until acceptable levels.The idea is...interesting. But, as it is now the knack is too powerful. I am okay with making poison out of flesh, but it mustn't be so powerful at only the first starting Knack.
This...okay Dawn, sorry but it is really too powerful. I can't allow it unless you tone it down.
Black Death Venom
Cost: 3 aggravated health level; Mins: Stamina 5, Essence 4; Type: Simple
Keywords: Combo-Ok, Obvious, Poison
Duration: One Scene
Prerequisite Knacks: None
A most dreadful ability of some dragons is to turn their flesh and blood into the most corrosible poison and miasma. This Knack turns the entirety of the dragon's body poisonous: fluids, scales, flesh, bones, fangs, talons, tail, dragon breath... everything. After activating this Knack, rolls (Stamina+Craft+Essence), the result is the venom potency and the target difficult. Whenever the dragon attacks or is attacked, the foe rolls (Stamina+Resistance) against the target difficult. If the dragon wins, the foe instantly dies and his body is consumed until only his shadow remains. Otherwise, the foe takes dice of unsoakable aggravated damage equal to the dragon's Essence; the aspect of infinity thin lines erratically marking the foe's body part (note: the dragon's body is similarly marked this way when she pays the cost of the Knack). Armor, shields and other forms of defense don't protect against the poison, as it spread through them seeking the foe's body. The dragon can cancel this Knack any moment to return her body to its natural state, however, any poison that was separated from her body prior to this continues as it is (example: dropping a poisoned blood in a cup and then canceling the Knack, the dragon returns to normal, but the cup still contains the deadly drink); many sorrowful tales were woven by forgetful dragons...
For reference, Soul Mastery, Dragon-Blooded page 213:Vitality of the Dragon Kings
Cost: -; Mins: Essence 1; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Knacks: None
Legends tell of dragons withstanding harm far superior than any other creature. This Knack increases the health of the dragon. She gains -0 health levels equal to her [(Stamina+Resistance+Willpower+Essence)/2]. This Knack can be purchased multiple times and is stackable.
SOUL MASTERY
Cost: 10m, 1hl; Mins: Martial Arts 5, Essence 4; Type: Simple
(-2 DV)
Keywords: Combo-Basic, Obvious, Touch
Duration: (Essence) actions
Prerequisite Charms: Enthralling Blow Attack, Spirit-Rending
Technique, Wood Dragon Succor
The highest mastery of Wood Dragon Style, this Charm is little
more than a legend to most, even other Dragon-Blooded Immaculate
monks. Few who see the Charm active live to tell others, because
the perfect alignment of a Wood Immaculate with the forces of life
gives her the power to completely and utterly end it.
After activating this Charm, a swirling, sizzling green-black
aura lingers on the Immaculate's hands for a number of actions
equal to his Essence. During that time, the Immaculate must
successfully touch her target, either casually (if her victim is
not expecting an attack) or as part of a hand-to-hand attack
that infl icts normal damage. Once she does so, the Immaculate's
player makes a refl exive (Essence + Martial Arts) roll against the
opponent's (Stamina + Resistance). If the target loses, his soul
becomes completely dissociated from his body, instantly killing
him. Even if he wins, the attack still infl icts dice of aggravated
damage equal to the Immaculate's Essence.
In addition to its effects on living creatures, spirits with
a permanent Essence lower than or equal to that of the Immaculate
are even more susceptible to Soul Mastery. Should the
Immaculate strike such a spirit, her wrath rips its Essence asunder,
permanently destroying it. Gods and elementals can sense the
presence of Exalted who have mastered this Charm, and they
fear them intensely.
Soul Mastery is harsh on the Immaculate. Beyond the considerable
toll it demands, an Exalt must unleash the power on a
target lest it destroy her own soul. Failure to discharge the effect
on another target within the time allotted by the Charm forces the
Immaculate to resist its effects herself.
You're welcome to give ideas at how to bring my Knacks down.Honestly, that's the sort of thing I would expect to be at the end of Grendel or Crom Cruach's personal knack lines. No other Dragons have demonstrated that level of raw endurance but them.
So, making temporary health? Seems an option. Just going to change somethings.Vitality of the Dragon Kings
Cost: 5m; Mins: Essence 4 Resistance 4; Type: Simple
Keywords: None
Duration: Scenelong plus ten minutes.
Prerequisite Knacks: Dragons Might Technique
Legends tell of dragons withstanding harm far superior than any other creature, remaining unstoppable Forces of Destruction even when others would have long fallen. This Knack can be activated to temporarily increase the health of the dragon, letting them ignore wounds that would kill lesser beings. She gains -0 health levels equal to her [(Stamina+Resistance+Willpower)/2+Essence]. This Knack can be purchased multiple times and is stackable, raising the mote cost by five each time. When the Charm ends damage in the Bonus Health Levels is converted into bashing Damage and added to the dragons normal health track. If this would still kill them they have to pay the Essence cost again to remain alive but incapacitated.
Diminished the cost, changed Resistance to Stamina, diminished Essence, changed type to Reflexive and changed nouns refering to the user to 'she' (that's how is done in the books)Vitality of the Dragon Kings
Cost: 3m; Mins: Stamina 4, Essence 2; Type: Reflexive
Keywords: None
Duration: Scenelong plus ten minutes.
Prerequisite Knacks: Dragons Might Technique
Legends tell of dragons withstanding harm far superior than any other creature, remaining unstoppable Forces of Destruction even when others would have long fallen. This Knack can be activated to temporarily increase the health of the dragon, letting them ignore wounds that would kill lesser beings. She gains -0 health levels equal to her [((Stamina+Resistance+Willpower)/2)+Essence]. This Knack can be purchased multiple times and is stackable, raising the mote cost by five each time. When the Charm ends damage in the Bonus Health Levels is converted into bashing Damage and added to the dragons normal health track. If this would still kill her she has to pay the Essence cost again to remain alive but incapacitated.
Not usually relevant, but Creation's languages do default to female as the neutral gender. Helpful to keep in mind if you're writing something in character, which charm fluff is supposed to be.changed nouns refering to the user to 'she' (that's how is done in the books)
I'm not sure if it's an Exalted thing. DnD 3.5 and WoD books also uses female as the neutral gender.Not usually relevant, but Creation's languages do default to female as the neutral gender. Helpful to keep in mind if you're writing something in character, which charm fluff is supposed to be.
I don't recall D&D doing it, but everything White Wolf publishes uses that as a stylistic thing. However, they did made it canon for Exalted back in first edition. Creation actually does do that.I'm not sure if it's an Exalted thing. DnD 3.5 books also uses female as the neutral gender.
Dragons Never Falter
Cost: 5m; Mins: Essence 2 Stamina 4; Type: Simple
Keywords: Obvious
Duration: Scenelong plus ten minutes.
Prerequisite Knacks: Dragons Might Technique
Legends tell of dragons withstanding harm far superior than any other creature, remaining unstoppable Forces of Destruction even when others would have long fallen. This Knack can be activated to temporarily increase the health of the dragon, letting her ignore wounds that would kill lesser beings. She screams her defiance to the heavens and gains -0 health levels equal to her [(Stamina+Resistance+Willpower)/2+Essence]. This Knack can be purchased multiple times and is stackable, raising the mote cost by five each time. When the Charm ends damage in the Bonus Health Levels is converted into bashing Damage and added to the dragons normal health track. If this would still kill her they have to pay the Essence cost again to remain alive but incapacitated.
It's just that 5m usually are very powerful stuff. Getting temporary health is too reactive to be worthy it. And if you turn it into Type: Simple, the thing becomes useless, because you're wasting an action. If the foe hit you once, he will hit you again. Instead of getting ahead in the game, you're going backwards. It's like in Final Fantasy, if you just heal yourself, you won't hit the enemy and will never win.I think the mote cost should be 5 times stacks. You were wounded, you were hit: You fucked up, now pay the price!
It should be a stuntable action of it's own. You are injured, you are incapacitated or dying, but you're a FUCKING DRAGON! YOU DON'T CARE IF YOU'RE BLEEDING OUT; YOU'LL KICK SOME ASS BEFORE YOU DIE! Also better name for the new Charm.
Wrong. This is Exalted, if the Enemy hits you at all you're doing something wrong. The Enemy won't ever be able to do Damage every turn and if they are you shouldn't fight back, but rather RUN because you're hopelessly outclassed.If the foe hit you once, he will hit you again. Instead of getting ahead in the game, you're going backwards. It's like in Final Fantasy, if you just heal yourself, you won't hit the enemy and will never win.
...Heaven is rife with Traitors and Incompetents working for the Khaos Brigade...
Okay, can someone then explain why the traitors haven't Fallen then? Loophole in the system can explain that, what kind of a loophole would allow such a thing?
Okay, can someone then explain why the traitors haven't Fallen then? Loophole in the system can explain that, what kind of a loophole would allow such a thing?
Noticed no index. Also threadmark stops at part 12 of the visit hell arc. So continued to current part 16.
Edit: also, found a missing story post that comes before noahgab's picture.
INDEX:
MAIN CONTINUITY
Genesis Arc
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8
New Popularity Arc
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7
Training Days I: A Very Busy Week
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6 (I), Part 6 (II), Part 6 (III), Part 7
The Sister from the West Arc
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9
Training Days II: A Not So Peaceful Month
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9,
Part 10, Part 11, Part 12, Part 13, Part 14, Part 15, Part 16, Part 17,
Part 18, Part 19, Part 20, Part 21, Part 22, Part 23, Part 24, Part 25,
Part 26, Part 27, Part 28, Part 29, Part 30, Part 31, Part 32, Part 33
The Snake Arc
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7
Phoenix From The Underworld Arc
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10
Ryōzanpaku Arc
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10,
Part 11, Part 12, Part 13, Part 14, Part 15, Part 16, Part 17
Extra Arc: Stray Devils and...Shinobi?
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6
Youkai Yakuza Arc
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10,
Part 11, Part 12, Part 13, Part 14, Part 15, Part 16, Part 17, Part 18, Part 19,
Part 20, Part 21, Part 22, Part 23, Part 24, Part 25, Part 26, Part 27, Part 28,
Part 29, Part 30, Part 31, Part 32, Part 33
Extra Arc II: Shinobi, Swords and a Visit to Hell
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9, Part 10,
Part 11, Part 12, Part 13, Part 14, Part 15, Part 16
SIDE CONTINUITY
Issei's Awesome Adventures: The Old Shrine (This happened between Part 1 and Part 2 of Training Days I)
Part 1, Part 2, Part 3, Part 4, Part 5
Issei's Awesome Adventures: Fluttering of Wings (This happened between Part 2 and Part 3 of Training Days I)
Part 1, Part 2, Part 3, Part 4
Issei's Awesome Adventures: Kiba's Request...Has just begun? (This happened between Part 3 and Part 4 of Training Days I)
Part 1, Part 2
Issei's Awesome Adventures: Shady District (This happened between Part 4 and Part 5 of Training Days I)
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7, Part 8, Part 9
Fan Stuff
Omake by Noahgab1133
As a separate note, I think it would be hilarious if Sirzechs, Azazel, and Michael were online buddies. Bonus points if Michael talks about that level 78 boss when he appears.
Finally fnished reading through all this. Last story post was Extra Arc II 12, is that right?
Is Shirone-mode going to be a thing? Because we need to powerup every character possible.
ryuan and anyone else confused by the lack of threadmarks:
Michael: "Hey Zechs, did you manage to beat that level 78 boss after all? Me, Gabriel and Azzy finished that looong ago."
Sirzechs: "What. I had to bribe him to help me with that boss!"
Azazael: "Sup guys, wanna go LAN?
Michael/Sirzechs: "Sure/Of course."
(insert required scene where they all get beat down by Grayfia, once she finds them)
Gabriel: Grayfia, could you please unfreeze Michael? I need him to remove the parental controls on my computer. (Makes sort-of-sense?)